Wyld Charms
Spirit · Werewolf
• Break Reality: The spirit can change something’s Umbral form: turning water into acid, turning part of a wall into a door, or even changing a couch into a steak dinner. The Storyteller rolls the spirit’s Gnosis (difficulty depends on degree of change), with one element of the target chang ing with each success. On a failure, the spirit loses a point of Essence. On a botch, it loses a point of Gnosis as well.
• Disorient: The spirit can alter landmarks and direc tions. The Storyteller rolls the spirit’s Gnosis (difficulty 6 or the Gauntlet rating, whichever is higher).
The Umbra is unlike the physical world in a number of ways, and spirits are unlike physical beings. As such, different rules apply.
• Communication: Spirits “speak” via shared thoughts and feelings, rather than what humans consider a language. Some spirits, such as the servants of tribal totems, can speak the Garou tongue or other human languages. The Gift: Spirit Speech is required to speak with and understand spirits in their own language. Gifts that deal with spirits do not need the user to understand spirit speech — the power of the Gift transmits the Garou’s intent without needing to translate his words.
• Movement: Spirits can fly or float up to (20 + Willpower) yards or meters per turn, and can float in place if they wish. In the Penumbra, the distance between any two points is the same as it is in the physical world; further into the Umbra the concept of “distance” and “time” can both warp in unpredictable ways.
• Slumber: Spirits regain Essence by entering an inac tive state called Slumber, during which it floats in a secluded part of the Umbra. A spirit slain in the Penumbra fades away into the Umbra after several minutes. A Slumbering spirit can be bound through a rite without regard for the spirit’s willingness. The spirit in a fetish is always in Slumber — the user activates the fetish’s powers, not those of the spirit.
The spirits a Garou is mostly likely to encounter are nature spirits. Long ago, the Umbra was filled with active spirits, and every stream, every tree, every stone, every thing had a living spirit connected to it. Now, the Umbra is largely barren and featureless. Only a few nature spirits still exist, and most of them are in Slumber.
All spirits listed here possess the Charms of Airt Sense and Re-form in addition to those listed.
See also 2
Gifts
- Airt Sense werewolf/power/gift/airt-sense
- Spirit Speech werewolf/power/gift/spirit-speech