Classification: Union // Open

Everything

4676 records

Random
Name ▲ Kind Line Source
A Corrupt CourtshipFomorWerewolfBotW
A Garou Creation MythUmbral RealmWerewolfW20
A Matter of HonorRoteMageHDYDT
A Matter of PracticeRoteMageHDYDT
A Matter of SuccessRoteMageHDYDT
A Mechanistic CosmosParadigmMageM20
A New AnchorheadStory SeedWerewolfUVS
A Taste for BloodDiscipline PowerVampireV20
A Thousand Secret FacesGiftWerewolfCB
A Touch of DeathDiscipline PowerVampireV20
A Universe of LawsGiftWerewolfCW
A World of Gods and MonstersParadigmMageM20
Abilities of the New FormRoteMageHDYDT
Ability DeficitFlawSharedBoS, W20
AbliphetFomorWerewolfBotW
Absent-MindedFlawSharedBoS, W20
Absolute BalanceGiftWerewolfCB
Absorb the MindDiscipline PowerVampireV20
Abyssal Rituals (Abyss Mysticism)SystemVampireRotB
Abyssal ThreadsRitualVampireRotB
AcademicsAbilitySharedV20, W20, M20
Acceptance RitusSabbat RiteVampireV20
Access and AlterationSystemSharedBoS
Accessing a FetishSystemSharedBoS
Accessing Tass or Periapt QuintessenceRoteMageHDYDT
Acclimation to the New FormRoteMageHDYDT
Acid TalonsGiftWerewolfBotW
Acidic TouchDiscipline PowerVampireV20
AcrobaticsSecondary AbilitySharedM20
Activating a DeviceSystemSharedBoS
Activating a WonderSystemSharedBoS
Activating the RelicSystemSharedBoS
Active System AccessSystemSharedBoS
ActivistArchetypeSharedM20
ActivityChartSharedW20
Acute SenseMeritSharedW20, V20
Acute SensesMeritSharedBoS, M20
AdaptationGiftWerewolfW20
Adaptive ProstheticsRoteMageHDYDT
Added Life-Force (Health Levels)RoteMageHDYDT
AddictionFlawSharedBoS, V20, M20
AddictionDiscipline PowerVampireV20
Addictive BloodMeritSharedLotC
Additional AbilitiesRoteMageHDYDT
Additional DisciplineMeritSharedV20
AdjustmentsProcedureMageTR
Adolescent WerewolfNPCVampireV20
Adrian NewberryPentex SubsidiaryWerewolfBotW
AdvancedPentex SubsidiaryWerewolfBotW
Advanced TechMeritSharedLotB, V20
Aelida, Lady of FeathersNPCMageGaM
Aethera InamorataCampWerewolfW20
African Necromancy (style)SystemVampireRotB
AgingFlawSharedBoS
Aging the Night-FolkRoteMageHDYDT
Ahl-i-BatinCraftMageM20
AhrimanesBloodlineVampireV20
Ahriman’s WightRitualVampireRotB
Aid from SpiritsDiscipline PowerVampireV20
Aido-Hwedo, the Great Python and Rainbow SerpentNPCMageGaM
AigamuxaNPCMageGaM
Air ElementalNPCMageM20
Air ElementalSpiritWerewolfW20
AircraftChartSharedM20
Airt SenseGiftWerewolfCB
Airts and Moon PathsUmbral RealmMageM20
AjabaFeraWerewolfCB, W20
Akashic Brotherhood (the Akashayana)TraditionMageM20
Akhu (Setite Sorcery school)SystemVampireRotB
al-Ghadib, the Mad WarriorNPCMageGaM
AlabastardCombination DisciplineVampireAU
Alamut (near Tehran, Iran)DomainVampireV20C
AlbinoTribeWerewolfW20
AlchemySorcery PathMageSorc
AlchemyPracticeMageM20
Alcohol /Drug ToleranceMeritSharedBoS
Alcohol ToleranceMeritSharedW20
AlertnessAbilitySharedV20, W20, M20
Alien PerfectionMeritSharedLotB, V20
All Are Equally Holy Before LilithPath of EnlightenmentVampireTBH
All that is not Forbidden is PermittedGiftWerewolfBotW
All the Right SpheresSystemSharedBoS
ALLIANCE?CaernWerewolfRAtW
AlliesBackgroundSharedV20, W20
AlligatorNPCMageM20
Alligator or CrocodileGhoulVampireGaR
Alms to the PoorGiftWerewolfCB
AlphaArchetypeSharedW20
Alsart OasisUmbral RealmWerewolfUVS
Alter LilianGiftWerewolfCB
Alter MoodGiftWerewolfCB
Altering CharacteristicsRoteMageHDYDT
Altering PropertiesRoteMageHDYDT
Altering the ElementRoteMageHDYDT
Alternate IdentityBackgroundSharedV20
Amaterasu Omikami, Empress of the SunNPCMageGaM
Amazons of DianaCampWerewolfW20
AmbidextrousMeritSharedBoS, W20, V20
AmbushGiftWerewolfCB
Amira the Storyteller (Amira al-Kadhaab)NPCMageGaM
AmnesiaFlawSharedBoS, W20, V20
Amount of Quintessence UsedRoteMageHDYDT
Amulet of MnemosyneRitualVampireRotB
An Hour AgoSpiritWerewolfUVS
Ana-gaminCampWerewolfW20
AnachronismFlawSharedBoS
AnalyzeDiscipline PowerVampireV20
AnanasiFeraWerewolfCB, W20
Anansi the Spider, Keeper of TalesNPCMageGaM
Anansi’s GuileGiftWerewolfCB
Anarch MovementSectVampireV20
Ancestor AllyMeritSharedW20
AncestorsBackgroundSharedW20
Ancestral RescueUmbral RealmWerewolfUVS
Ancestral Soil DependenceFlawSharedLotC
Ancestral WingsGiftWerewolfCB
Anchor PointsRoteMageHDYDT
Ancient Forest-Heart (Grand Natura)NPCMageM20
AndaBloodlineVampireV20
Andre BaptistePentex SubsidiaryWerewolfBotW
Loading further records
Classification: Union // Open Ref werewolf/faction/lost_tribe/white-howlers

White Howlers

Lost Tribe · Werewolf

Werewolf
Appearance
Strong White Howler Pure Breed manifested itself as a flawless white pelt. They were a sturdy but agile tribe, with almost panther-like grace in their animal forms. They were also fond of woad and spiral tattoos to distinguish themselves. They were all but exclusively Pictish by birth, save for a few “accidents” with neighboring peoples.
Kinfolk & Territory
The White Howlers were strongest in the British Isles, particularly the northern reaches of Caledonia. They were closely tied with the fortunes of their Pictish Kinfolk. They tended toward a stronger homid than lupus bent, though they guarded several packs of wolves. The stern eye they kept on their Kinfolk doomed their unfortunate Kin when the Fall came; they were swiftly able to capture their wolf-blooded relatives for breeding once they’d become Black Spiral Dancers. The only ones that might have escaped would have done so by Fianna protection, and their bloodlines would have been absorbed into the Fianna Kin lineages over the centuries.
Tribal Totem
Lion, specifically the European lion of times past. Lion taught his children great fellowship and greater pride. In modern times, Lion has joined the brood of Gryphon, and the Red Talons drawn on his wounded anger. The White Howlers also followed a variety of other totems, from natural beasts such as Carrion Bird to strange mythic beasts such as Kelpie and the Cairn-Rattler.
Character Creation
The White Howlers were a boisterous, warlike tribe. They favored strong Physical Attributes and similarly physical Abilities. Many were excellent trackers; Perception and Survival were especially favored Traits.
Initial Willpower
3
Background Restrictions
No restrictions
Beginning Gifts
Desperate Strength, Haunting Howl, Primal Anger, Sense Wyrm

If the Bunyip’s fall was the most senseless and the Croatan’s the most noble, the fall of the White Howlers has been the most damaging to the Garou Nation as a whole. Their corruption and rebirth as the Black Spiral Dancers has given the Wyrm a clear advantage in the war. But in their heyday, the White Howlers were a ferocious and implacable tribe of warriors, rightly feared by the forces of the Wyrm.

The White Howlers were closely tied to the Pictish people of what is now Scotland. They would sometimes venture across the Channel to the mainland for a glorious Rage, but they didn’t linger there for long. Their tight bonds to their land limited their numbers, but their hold over their territory was absolute. To claim even a single hill of Howler territory was as difficult as driving them into the sea. Many Theurges have attempted to reconstruct the rituals and spiritual practices of the White Howlers. They were reputed to be excellent trackers, and had ties to strange and secretive spirits of dark holes and mist-choked nights. A certain morbidity crept into their spiritual traditions as well. They hunted ghosts for sport, challenged death-spirits, and some White Howlers even spent time lying in cold barrows, meditating on their own mortality.

The Children of Lion were wild and passionate, even by the standards of their nearest Fianna and Fenrir neighbors. They exulted as wildly as any Fianna, but their dearest loves were battle and the hunt. When they couldn’t find any forces of the Wyrm to stalk, chase, and rend limb from limb, they staged extensive ritual brawls with one another to hone their skills and release their Rage. These battles could get quite bloody, but the Howlers’ tribal bonds were too strong to let any resultant grudges tear them apart. They also ventured frequently into the Umbra on extensive hunts, searching for worthy prey that could not be found in the physical realm.

But their exuberant bravery and their tight-knit bonds were also their downfall. When some of their finest trackers brought back news of a path into Malfeas, the tribe ignited with dreams of surpassing glory. To fight the Wyrm in its lair — to defeat it there! They rallied one and all, for the entire tribe would be necessary for such a task. Then they set out into the Pit. There they danced the Black Spiral. There they fell. Only one, Cororuc, escaped his brethren and made it to a nearby Fianna sept. He warned the others of what had happened before he died as the last of the White Howlers.

Today the White Howlers are a warning and object lesson taught to young Garou, a caution against too much pride. The Bunyip died tragically but through no fault of their own, and the Croatan died in noble sacrifice, but the White Howlers gained nothing from their fall while the Wyrm gained a great deal. Still, some Garou can’t help but wonder if this is truly the end. The Black Spiral Dancers’ line is still extant, and Lion is still active. The elders growl that hoping for a “last White Howler” is a fool’s game, but a few cubs in every generation wonder.

Referenced by 11

Bestiary

Gifts

Places

Tribes & Fera

  • Croatan werewolf/faction/lost_tribe/croatan
  • Wendigo werewolf/faction/tribe/wendigo
Report a problem