Sons of Typhon
Fomor · Werewolf
Sons of Typhon spawn from depraved antics of the Tau Upsilon Phi fraternity on college campuses around the United States. They spend their time in college drinking to excess, skipping classes, and using drugs and alcohol to get laid. They also learn the nuances of social manipulation from the fraternity system, and make important contacts in secret societies. Even though the brothers commonly work against one another for top positions within the fraternity, they meet any outsiders making a move against the fraternity with unified force.
Sons of Typhon put in the minimum effort necessary to pass classes, and commonly try to get on athletics teams to avoid being kicked out. Upon graduation, Pentex recruiters pick the best and the brightest from the fraternity for high paying jobs, while others find their way into lower positions. Once within the company, they take positions in public relations and other departments where their social manipulation abilities are put to best use. The most athletic of the graduates are often recruited for First Teams, while those with a predatory bent sometimes find roles in Pentex’s competitors, moving them towards a hostile takeover. Attributes: Strength 3, Dexterity 3, Stamina 4, Charisma 4,
Manipulation 5, Appearance 4, Perception 2, Intelligence 4, Wits 3 Abilities: Academics 2, Athletics 3, Brawl 2, Computer 2,
Drive 2, Empathy 2, Etiquette 3, Firearms 2, Intimidation 3, Leadership 3, Melee 1, Subterfuge 3 Backgrounds: Allies 3, Contacts 5, Resources 4 Powers: Armored Skin, Disguise*, Immunity to the
Delirium, Tongue of Typhon* * Disguise: Sons of Typhon can hide their true appearance. They look exactly as they did before they were possessed. They can drop the disguise if they so choose, but few rarely do.
* Tongue of Typhon: As Homid Gift: Persuasion.
Equipment: Expensive car; concealed pistol; smartphone; tablet
Image: Sons of Typhon typically appear as they did when they were human. In their true visage, they smile literal ear-to-ear smiles, revealing sharp teeth. Their eyes have vertical slit pupils and the irises are either emerald green or blood red.
Genesis: Becoming a Son of Typhon requires being accepted into the Tau Upsilon Phi fraternity, which makes itself as appealing as possible to the campus populace. Heads of the fraternity sift through freshman classes and pass out pamphlets depicting attractive women clinging to members. The fraternity’s promises are simple: a place to belong, have fun, and have access to all the women a man could ever need.
The initiation process, however, is hell. Once a potential member is selected to apply, the brotherhood proceeds to tear down his pride. For two weeks, the ap-plicant is subjected to varied forms of humiliation and pain that range from holding heavy bags at arm’s length until told to stop, to straight-up sexual assault. Failure reflects an inability to comply with authority, something the frat won’t accept. Failed pledges are beaten and shamed in any way the members see fit.
The culmination of the two weeks results in a rave. The parties of Tau Upsilon Phi are legendary, and everyone knows only the best get in. This attracts women that frat members drug so they will do anything and everything the men want. The frat is powerful enough that members never face rape charges, often blaming the victims. While Banes commonly lurk around the fraternity buildings, the initiation raves attract more than usual. The Banes seek out new initiates to meld with in the orgy of pleasure and humiliation, bonding with the freshly depraved souls of the successful initiates.
Roleplaying Notes: The world is your puppet to play with as you please. You love to be on top in every respect of your life. The more people who run around and do your bidding, the better you feel. But you also understand authority, and until you hold the reins, you respect it and follow those who do.
See also 28
Abilities & Attributes
- Academics shared/trait/ability/academics
- Appearance shared/trait/attribute/appearance
- Athletics shared/trait/ability/athletics
- Brawl shared/trait/ability/brawl
- Charisma shared/trait/attribute/charisma
- Computer shared/trait/ability/computer
- Dexterity shared/trait/attribute/dexterity
- Disguise shared/trait/secondary_ability/disguise
- Drive shared/trait/ability/drive
- Empathy shared/trait/ability/empathy
- Etiquette shared/trait/ability/etiquette
- Firearms shared/trait/ability/firearms
- Intelligence shared/trait/attribute/intelligence
- Leadership shared/trait/ability/leadership
- Manipulation shared/trait/attribute/manipulation
- Melee shared/trait/ability/melee
- Perception shared/trait/attribute/perception
- Stamina shared/trait/attribute/stamina
- Strength shared/trait/attribute/strength
- Subterfuge shared/trait/ability/subterfuge
- Wits shared/trait/attribute/wits
Backgrounds
Gifts
- Persuasion werewolf/power/gift/persuasion
Other Factions
- First Teams werewolf/faction/pentex_subsidiary/first-teams
Rules
- Intimidation shared/rule/system/intimidation
Tribes & Fera
- Homid werewolf/faction/tribe/homid