The Blink
Rote · Mage
Most folks use Correspondence 3 in order to step between locations and then stay there. The “blink” feat, however, lets a mage skip between several locations in quick succession.
System
-wise, the player checks the Teleport Locations chart to figure out how many successes she needs to get from one place to another. After that, she then adds one success to that total for
each “blink” she wants to use. The total number of successes is the number she needs to roll up in order to pull off this trick.
Let’s say that Nix is “blinking” across three locations that are all within sight; that’s three successes for the three locations Within Immediate Perception (one success each). Now the player adds three more successes – one for each “blink” – for a total on six successes.
Each “blink” counts as an action. If the character wants to blink and then act within the same turn, then her player will need to use either her Arete Trait, or the usual dice pool for that action, as her dice pool – whichever is lowest. (For details,
See also 2
Abilities & Attributes
- Perception shared/trait/attribute/perception
Spheres
- Correspondence mage/power/sphere/correspondence