Walk of Caine
Discipline Power · Vampire · Level 4
The sorcerous theory behind the Blood Brothers reads like a philosophical treatise on the nature of individuality, free will, and hematology. The Frankensteins are not a group of vampires but are one vampire in several bodies, or so goes the theory. As such, any of their characteristics must be viewed as a continuum — they are not individually Twelfth, Eleventh, and Thirteenth Generation, for example, but they are collectively Ninth Generation at any given time. While the metaphysics of this kind of thinking makes most vampires’ heads ache, there seems to be something to it. A Blood Brother can draw strength from his circle, lowering his Generation to allow for greater feats of vitae expenditure.
System: Each member of the circle can “donate” one step in Generation. In the example listed above, the vampire of Eleventh Generation could take one step from his two circle-mates and drop to Ninth, but the vampire of Thirteenth Generation couldn’t drop lower than Eleventh. No matter how big the circle, no Blood Brother can drop to an effective Generation lower than Fourth. Likewise, a Thirteenth Generation Blood Brother can drop to an effective Generation of Fourteenth, which carries with it the penalties listed for the Fourteenth Generation Flaw (p. 481). (He cannot go to Fifteenth Generation, however.)
As with Gestalt, only one Blood Brother needs to know this power in order to begin the process. Any that don’t have Walk of Caine need to make a Stamina + Awareness roll (difficulty 7). If this roll fails, they may not participate in the action.
Part of Sanguinus