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Classification: Union // Open Ref vampire/power/discipline_power/beckoning

Beckoning

Discipline Power · Vampire · Level 2

Vampire
Discipline
Animalism
Roll
Charisma + Survival (difficulty 6)

The vampire’s connection to the Beast grows strong enough that he may call out in the voice of a specific type of animal — howling like a wolf, shrilling like a raven, etc. This call mystically summons creatures of the chosen type. Since each type of animal has a different call, Beckoning works for only a single species at a time.

All such animals within earshot are summoned, and some percentage of them will heed the Beckoning if it is successful. While the vampire has no further control over the beasts who answer, the animals who do are favorably disposed toward him and are at least willing to listen to the Kindred’s concerns. (The vampire can then use Feral Whispers on individual animals to command them, which may be at a decreased difficulty at Storyteller discretion.)

System: The player rolls Charisma + Survival (difficulty 6) to determine the response to the character’s call; consult the table below. Only animals that can

hear the cry will respond. If the Storyteller decides no animals of that type are within earshot, the summons goes unanswered.

The call can be as specific as the player desires. A character could call for all bats in the area, for only the male bats nearby, or for only the albino bat with the notched ear he saw the other night.

Successes Result

1 success A single animal responds.

2 successes One-quarter of the animals within earshot respond.

3 successes Half of the animals respond.

4 successes Most of the animals respond.

5 successes All of the animals respond.

Part of Animalism

See also 3

Abilities & Attributes

Discipline Powers

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