Story Seeds (UVS)
Story Seed · Werewolf · “Story Seeds”
- Through a Glen into the material world, a Thulan tribesman has come to seek a werewolf he dreamed would help his tribe. The Zarak-Ur have unearthed an ancient Bane who leads them to all-out war against their rivals. The loss of the Thulan would mean the Garou have few potential allies in Pangaea.
- A totem of a lost Changing Breed has woken from an age of slumber, in Pagaea’s Graveyard of the Lost. It’s cry has echoed through the membranes of the Umbra, and Theurges have dreamed about its advent. Unfortunately, the call has rattled the Weaver’s webs and stirred the interest of agents of the Wyrm. The characters must get to it first.
- A goofy, cryptozoology-focused television show believes they’ve discovered a new species of alligator. In their search for more of its kind, they enter a Glen connected to Pangaea with a full crew of unsuspecting cameramen. Not only do they risk their own lives in the Realm, if their tapes hit the airwaves much greater threats to Pangaea will take notice.
- The characters’ sept becomes aware of a massive shipment of Wyrm fetishes leaving the Scar for Malfeas. The characters have to find out which train is carrying the awful cargo before it exits the Realm for the heart of the Wyrm’s domain.
- A Scar baron, fearing what will happen when his business in the Scar goes belly-up, has possessed a human host in the physical world. Now, a formerly benign non-profit organization is beginning to operate with the unscrupulous tactics of a dangerous corporate giant, using surprise and the good will they’d cultivated to cripple a number of multinational Glass Walker business fronts. They’re planning something huge, and can’t have werewolves looking over their shoulder.
- A pack of seasoned Garou disappeared into the Scar and hasn’t been heard from since. With their sept already in danger from being so short-handed, the only Garou they can spare for a rescue attempt is a single, fresh-faced pack: the characters.
- Amalgamated Iron has recently suffered a crippling setback at the hands of a Black Spiral Dancer pack who fancy themselves modern-day Pinkertons. They put one of Amalgamated Iron’s leaders to work in a dreadful textile mill, and they’ve thwarted every attempt at rescue. It’s possible, with Amalgamated Iron’s open door recruitment policy, that a traitor lurks within their ranks.
- A Theurge of some great Renown, missing for almost a decade, returns to his sept with urgent news of trouble in Summer Country. Unfortunately, in leaving the Realm the nature of that trouble is lost. However, the panic he feels has not diminished in the least.
- A Realm that sounds very much like the fabled Summer Country becomes open to all shapeshifting denizens interested in seeking peace and beauty. Not all is well, however. There are menaces here (banes and monsters and humans) supposed to be impossible in the almost mythic Near Realm, and the local packs are ready to go to war to claim this supposed Summer Country for themselves.
- An ailing hero of the sept recites a story of when he visited Summer Country in his youth, and how thoroughly he wishes to return before succumbing to his age. He asks the characters to help him make good the wrongs of his life, so he can either love himself enough to turn, or pass into Gaia’s arms with fewer burdens.