Battery
Gift · Werewolf · Level 4
The Ratkin Engineer scrambles together some means of energizing himself or other wererats. This is likely to involve a mixture of electricity, packs of store-bought batteries, energy drinks, illegal drugs — or a fusion of all of the above. This Gift is taught by a squirrel-spirit.
System: The player rolls Wits + Craft and spends one point of Gnosis to create the “pick-me-up,” which then may be administered at any point within the next (Cunning) days; after that, it loses its potency. The Gift’s beneficiary may increase a physical Attribute by one per two successes rolled, for the duration of a scene.
See also 2
Abilities & Attributes
- Wits shared/trait/attribute/wits
Tribes & Fera
- Ratkin werewolf/faction/fera/ratkin