Classification: Union // Open

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AcademicsAbilitySharedV20, W20, M20
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Access and AlterationSystemSharedBoS
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Acid TalonsGiftWerewolfBotW
Acidic TouchDiscipline PowerVampireV20
AcrobaticsSecondary AbilitySharedM20
Activating a DeviceSystemSharedBoS
Activating a WonderSystemSharedBoS
Activating the RelicSystemSharedBoS
Active System AccessSystemSharedBoS
ActivistArchetypeSharedM20
ActivityChartSharedW20
Acute SenseMeritSharedW20, V20
Acute SensesMeritSharedBoS, M20
AdaptationGiftWerewolfW20
Adaptive ProstheticsRoteMageHDYDT
Added Life-Force (Health Levels)RoteMageHDYDT
AddictionFlawSharedBoS, V20, M20
AddictionDiscipline PowerVampireV20
Addictive BloodMeritSharedLotC
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Additional DisciplineMeritSharedV20
AdjustmentsProcedureMageTR
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AdvancedPentex SubsidiaryWerewolfBotW
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AlchemySorcery PathMageSorc
AlchemyPracticeMageM20
Alcohol /Drug ToleranceMeritSharedBoS
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AlertnessAbilitySharedV20, W20, M20
Alien PerfectionMeritSharedLotB, V20
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All that is not Forbidden is PermittedGiftWerewolfBotW
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Classification: Union // Open Ref shared/trait/secondary_ability/biotech

Biotech

Secondary Ability

Shared
Type
Skill

Bodies are the original machines, and technology invents new machines to go along with them. You understand the connections between organic and mechanical systems and can work the places where they interface. An absolutely essential Skill for the cyborgs and cybernetic engineers of Iteration X, the Progenitors, the Virtual Adepts, and certain Etherite factions, Biotech gives you hands-on training and experience with cybernetic technology. Naturally, you need various Science Knowledges in order to design, invent, and install such technology; with this Skill, though, you’ve got practical applications to back up all that information.

For rules about cybernetic gear, see the Enhancements Background later in this chapter, (pp. 312-313), and The Toybox in Appendix II, (pp. 657-661). For biotech as a technomagickal focus, see the Cybernetics and Hypertech practices in Chapter Ten, (pp. 576-579).

• Novice: Given a basic understanding of biotech principles, you’ve seen the design and implementation of such technology. Despite your lack of experience, you might be able to make very simple repairs if need be.

•• Practiced: Now you’ve got the experience to make basic repairs and can design and install simple biotech machines.

••• Skillful: Honed by study, field work, and laboratory experimentation, you’ve got serious chops with regards to cybernetic technology.

•••• Expert: You’re good enough to create, install, and maintain radical designs, perform major overhauls on existing tech, and employ almost any biotech Device or Procedure within your field. (Weird stuff from those demented Etherites is probably beyond your grasp… but really, does anyone truly understand those mad bastards?)

••••• Master: You could compare notes with Tony Stark.

Possessed By

Cyborgs, Cybernetic Maintenance Techs, Q Division, Genegineers, Mad Scientists, Transhumanists

Suggested Specialties

Cloning, Cybernetics, Mad Theories, Repair, Field Mods, Redesign, Nanotech, Floronics, Biomechanisms, Biomods, Web-Based Interface

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