WHAT THIS BOOK ISN’T
Caern · Werewolf
Rage
Across the World isn’t a travel guide. Players and Storytellers — and Werewolf characters — have access to online travel guides and maps to get a general sense for what a place looks like and where characters might end up. If you don’t have easy Internet access, the same information can be found in libraries.
The travelogue in this book presents a series of situations that occur in specific locations, often tied in to real-world events that affected those locations. While we’ve tried to be accurate, some details may not mesh with how things played out in the real world. Please accept our need for dramatic license — the real world doesn’t have fomori and spirits of destruction trying to corrupt everything that is.
• Jonathan Shallow-Tracks relates his journeys throughout the world, sharing his expertise on the Weaver. While they’re often great tools for the Garou, Shallow-Tracks’ experiences in places from Cairo to Shanghai to London demonstrate both the benefits and drawbacks of the Great Spinner’s methods.
• Lobo del Lago Lunar shares his findings on the state of lupus Garou and their wolf Kinfolk. His research took him to wild places all over the planet, from Australia to Ethiopia to Yellowstone. Along the way, he’s become quite an expert on those places where the Wyld remains strong, and he has seen new creation in the most unlikely places.
• Deidra Bone-Cracker learned how to best fight the Wyrm in the Amazon and hasn’t stopped yet. She’s killed fomori, landed a blow against a subtle head of the Wyrm in New York, and led her pack into one of the most polluted places on Earth. Her tales serve as both caution and inspira tion for any werewolf desperate to fight the Wyrm head-on.
Sometimes, it’s a good idea to take a step back from the action. Rather than focusing on your pack’s daring exploits against the Weaver’s forces or minions of the Wyrm, you spend a session or two dealing with the characters’ home sept. It’s up to the players and Storyteller both whether the pack uses these interludes as a chance to catch their breath — increasing Renown, seeking out new Gifts and rites, or petitioning other Garou for training — or whether they embroil themselves in sept politics, getting even with rivals and forging new alliances.
See also 1
Places
- Lobo del Lago Lunar werewolf/location/caern/lobo-del-lago-lunar