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A Corrupt CourtshipFomorWerewolfBotW
A Garou Creation MythUmbral RealmWerewolfW20
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A Matter of PracticeRoteMageHDYDT
A Matter of SuccessRoteMageHDYDT
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A Universe of LawsGiftWerewolfCW
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Abilities of the New FormRoteMageHDYDT
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AbliphetFomorWerewolfBotW
Absent-MindedFlawSharedBoS, W20
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Classification: Union // Open Ref werewolf/location/umbral_realm/the-new-celestine

The New Celestine

Umbral Realm · Werewolf

Werewolf

Sightings of a new celestial body in the night sky’s Pen­ umbral reflection have the Garou Nation in an uproar. Some spirits report it as a planet, as large as Earth, just past Plutos’ orbit. None of the spirits have actually traveled close enough to see the celestial body up close, so many Garou question the veracity of their claims. It does not have an equivalent in the physical realm, leading some to think that it is just a rather large comet or some other spirit traveling the sky. Yet, it has been in the same position for over a month, which is far too long for even the slowest moving traveler to linger.

Curiosity and a bit of fear have gripped the Garou, and various sept Alphas have sent out a call for a select few individuals to delve into the Umbra and travel to the object to investigate. The characters have responded to this call. As the characters travel through the Near Umbra towards the Aetherial Realm and towards the thing, it grows bigger

in their vision, until eventually it looks to be the same size as the moon. At the far reaches of the Aetherial, the char­ acters can tell that the thing they are seeing is beyond the Membrane, maybe just on the other side. The characters must delve into the Deep Umbra to find the source of the object. In the Deep Umbra, the characters find Ignamia, a Celestine who is being attacked by powerful minions of the Wyrm. She is forced to retreat from her realm, and is pushing dangerously close to the Near Umbra. She needs assistance, but has never really interacted with the other Celestines, as most of the ones near her are in Slumber. The characters must figure out a way to stop the Wyrm spirits and prevent the Celestine from erupting into the Near Umbra.

See also 3

Bestiary

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