Call to Duty
Gift · Werewolf · Level 2
Names hold great power in the spirit world, and the Philodox may exploit this to summon and command any spirit she knows by name. Only one command may be given, and the spirit departs immediately after fulfilling it. Alternatively, all spirits in the area may be called in times of great need. An Incarna avatar teaches this Gift.
System: The Garou must know the name of the spirit she wishes to summon. The player rolls Charisma + Leadership (difficulty equal to the spirit’s Willpower). The second mode of this Gift simply requires the player to spend two Gnosis points to summon all Gaian spirits within a one-mile (1.6 km) radius. If the character has
abused this Gift in the past (in the Storyteller’s estima tion), the spirits might refuse the call — such a general summons is rooted more in appeal to duty than compul sion. The mightiest of spirits (Incarnae and above) are generally able to ignore this Gift if they choose.
See also 3
Abilities & Attributes
- Charisma shared/trait/attribute/charisma
- Leadership shared/trait/ability/leadership
Bestiary
- Incarnae werewolf/creature/spirit/incarnae