Classification: Union // Open

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A Corrupt CourtshipSystemWerewolfBotW
A Garou Creation MythUmbral RealmWerewolfW20
A Matter of HonorRoteMageHDYDT
A Matter of PracticeRoteMageHDYDT
A Matter of SuccessRoteMageHDYDT
A Mechanistic CosmosParadigmMageM20
A New AnchorheadStory SeedWerewolfUVS
A Taste for BloodDiscipline PowerVampireV20
A Thousand Secret FacesGiftWerewolfCB
A Touch of DeathDiscipline PowerVampireV20
A Universe of LawsGiftWerewolfCW
A World of Gods and MonstersParadigmMageM20
Abilities of the New FormRoteMageHDYDT
Ability DeficitFlawSharedBoS, W20
AbliphetFomorWerewolfBotW
Absent-MindedFlawSharedBoS, W20
Absolute BalanceGiftWerewolfCB
Absorb the MindDiscipline PowerVampireV20
Abyssal Rituals (Abyss Mysticism)SystemVampireRotB
Abyssal ThreadsRitualVampireRotB
AcademicsAbilitySharedV20, W20, M20
Acceptance RitusSabbat RiteVampireV20
Access and AlterationSystemSharedBoS
Accessing a FetishSystemSharedBoS
Accessing Tass or Periapt QuintessenceRoteMageHDYDT
Acclimation to the New FormRoteMageHDYDT
Acid TalonsGiftWerewolfBotW
Acidic TouchDiscipline PowerVampireV20
AcrobaticsSecondary AbilitySharedM20
Activating a DeviceSystemSharedBoS
Activating a WonderSystemSharedBoS
Activating the RelicSystemSharedBoS
Active System AccessSystemSharedBoS
ActivistArchetypeSharedM20
ActivityChartSharedW20
Acute SenseMeritSharedW20, V20
Acute SensesMeritSharedBoS, M20
AdaptationGiftWerewolfW20
Adaptive ProstheticsRoteMageHDYDT
Added Life-Force (Health Levels)RoteMageHDYDT
AddictionFlawSharedBoS, V20, M20
AddictionDiscipline PowerVampireV20
Addictive BloodMeritSharedLotC
Additional AbilitiesRoteMageHDYDT
Additional DisciplineMeritSharedV20
AdjustmentsProcedureMageTR
Adolescent WerewolfNPCVampireV20
Adrian NewberryNPCWerewolfBotW
Advanced TechMeritSharedLotB, V20
Aelida, Lady of FeathersNPCMageGaM
Aethera InamorataCampWerewolfW20
African Necromancy (style)SystemVampireRotB
AgingFlawSharedBoS
Aging the Night-FolkRoteMageHDYDT
Ahl-i-BatinCraftMageM20
AhrimanesBloodlineVampireV20
Ahriman’s WightRitualVampireRotB
Ahroun: The Full Moon, The WarriorAuspiceWerewolfW20
Aid from SpiritsDiscipline PowerVampireV20
Aido-Hwedo, the Great Python and Rainbow SerpentNPCMageGaM
AigamuxaNPCMageGaM
Air ElementalNPCMageM20
Air ElementalSpiritWerewolfW20
AircraftChartSharedM20
Airt SenseGiftWerewolfCB
Airts and Moon PathsUmbral RealmMageM20
AjabaFeraWerewolfCB, W20
Akashic Brotherhood (the Akashayana)TraditionMageM20
Akhu (Setite Sorcery school)SystemVampireRotB
al-Ghadib, the Mad WarriorNPCMageGaM
AlabastardCombination DisciplineVampireAU
Alamut (near Tehran, Iran)DomainVampireV20C
AlbinoFlawWerewolfW20
AlchemySorcery PathMageSorc
AlchemyPracticeMageM20
Alcohol /Drug ToleranceMeritSharedBoS
Alcohol ToleranceMeritSharedW20
AlertnessAbilitySharedV20, W20, M20
Alien PerfectionMeritSharedLotB, V20
All Are Equally Holy Before LilithPath of EnlightenmentVampireTBH
All that is not Forbidden is PermittedGiftWerewolfBotW
All the Right SpheresSystemSharedBoS
ALLIANCE?CaernWerewolfRAtW
AlliesBackgroundSharedV20, W20
AlligatorNPCMageM20
Alligator or CrocodileGhoulVampireGaR
Alms to the PoorGiftWerewolfCB
AlphaArchetypeSharedW20
Alsart OasisUmbral RealmWerewolfUVS
Alter LilianGiftWerewolfCB
Alter MoodGiftWerewolfCB
Altering CharacteristicsRoteMageHDYDT
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Amaterasu Omikami, Empress of the SunNPCMageGaM
Amazons of DianaCampWerewolfW20
AmbidextrousMeritSharedBoS, W20, V20
AmbushGiftWerewolfCB
Amira the Storyteller (Amira al-Kadhaab)NPCMageGaM
AmnesiaFlawSharedBoS, W20, V20
Amount of Quintessence UsedRoteMageHDYDT
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An Hour AgoSpiritWerewolfUVS
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AnalyzeDiscipline PowerVampireV20
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Anansi’s GuileGiftWerewolfCB
Anarch MovementSectVampireV20
Ancestor AllyMeritSharedW20
AncestorsBackgroundSharedW20
Ancestral RescueUmbral RealmWerewolfUVS
Ancestral Soil DependenceFlawSharedLotC
Ancestral WingsGiftWerewolfCB
Anchor PointsRoteMageHDYDT
Ancient Forest-Heart (Grand Natura)NPCMageM20
AndaBloodlineVampireV20
Andre BaptisteNPCWerewolfBotW
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Classification: Union // Open Ref werewolf/location/umbral_realm/forms-of-the-weaver

Forms of the Weaver

Umbral Realm · Werewolf

Werewolf

When Garou tell tales of Weaver-spirits, they speak most often of spiders. After all, the Mad Weaver is known for her webs, but even she is not entirely predictable. After all, she can make shape and substance out of the limitless possibility of the Wyld. Travelers tell tales of bizarre creations: mad caterpillars and silkworms endlessly spinning their silken, sticky threads; tentacled monstrosi­ ties carefully coordinating the elaborate terpsichorean ministrations of their myriad limbs; cockroaches and sinister insects chittering Morse messages that force the ephemera around them to pulse in time to insectile com­ mands; a single blinking light repeating mathematical patterns hypnotizing its minions into performing idealized plans. Even when the Umbra is orderly and patterned, the Weaver is still insane enough to trap travelers with demented creations they’ve never encountered or even dared to dream of before.

In a legendary time before the dawn of human history, the Wyrm was a restorer of balance, bringing harmony where there was none. The Wyrm ensured neither the Wyld nor the Weaver dominated all of reality. Dwelling between Chaos below and the Pattern Web above, the Wyrm only destroyed discriminately, acting as a vital mediator in the creative process. Whatever the reason for its loss of balance, the Wyrm was ensnared within the Pattern Web, and in desperation, it fragmented into three sentient minds and went insane, like a three-headed beast at the entrance to a Malfean underworld.

The Wyrm became a harbinger of the Apocalypse, spawning creatures with a new arsenal of weapons to seek and destroy: decay, entropy, and corruption. Because it cannot destroy with honor or conscience, it must corrupt from within. When it cannot slay the strong with brute force, it must seek weaker victims who succumb to hate, envy, or lust. Where it cannot strike overly, it must act unseen: victims who are strong in mind or body may be spiritually weak. Faith is fading in this world of shadows, and institutions that preserve and nurture the spirit are dying, replaced by gross satiation and material greed. Like the gods of Longfellow’s Prometheus, whom the Wyrm would destroy, it first makes mad. A mind that cannot be suborned can be shattered.

The Wyrm has found sentient creatures weak enough to surrender to temptation. It now commands a legion of malefic spirits ready to possess and exploit its army of the damned. This strategy seems to be working, as their numbers are so vast they require three heads of an unholy hydra to command it: the Beast-of-War employs brutal acts of savagery and violence; the Eater-of-Souls gluts and bloats itself while feeding on foulness in the world; and

the Defiler Wyrm rejoices at the suffering of minds and souls. Each third of the trinity commands a legion of spirits within its own hierarchy, including a pantheon of Urges that cater to the sins and destructive desires of mankind.

Garou and other spiritual travelers have found en­ tire realms conquered by the aspects of the Wyrm. Blind destruction has left these places devoid of any trace of Gaia’s presence, grace, or influence. Those who dwell there have been enslaved, punished, altered, or victimized by wicked Banes and Incarnae. If the prophecies are true, the Wyrm will inevitably triumph in a final Apocalypse. All of creation will either be remade in the image of one of those realms or be utterly and completely destroyed. Each fight, each battle, each war the Garou wage against the Wyrm forestalls that horrific onslaught. Each respite is bought with the flesh and blood of Gaia’s protectors. Garou kill the Wyrm wherever it breeds; the alternatives are corruption, annihilation, and oblivion.

See also 4

Bestiary

  • Incarnae werewolf/creature/spirit/incarnae

Merits & Flaws

  • Blind shared/trait/flaw/blind

Places

  • Pattern Web werewolf/location/umbral_realm/pattern-web
  • The Wyld werewolf/location/umbral_realm/the-wyld
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