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Classification: Union // Open Ref werewolf/power/gift/wolf-at-the-door

Wolf at the Door

Gift · Werewolf · Level 1

Werewolf
Tribe
Homid
Cost
1 Willpower
Roll
Charisma + Primal-Urge (difficulty equals the target’s Willpower)
Duration
one day per success

This Gift induces a terrible dread of and respect for the wilderness, and it makes a human target afraid to tamper with it in any way. Any predator spirit can teach this Gift.

System: The werewolf must make eye contact with the target, but can be in any form when she does so. The player then rolls Charisma + Primal-Urge (difficulty equals the target’s Willpower). The effects last for one day per success. During this time, the human must roll Willpower to leave his home, and he may not go near anything resembling a forest, tundra, swamp, or other untamed wilderness area without spending a Willpower point. If the human does leave his home, he is shaky and fearful until he returns, and his player loses three dice from all Mental and Social dice pools. Alternately, this Gift can affect a number of humans equal to his Rage at once (difficulty equals the highest Willpower in the group). In this case, rather than making eye contact, the humans must hear the werewolf howl in Lupus form. This Gift can be used on Kinfolk, mages, ghouls, and other “supernatural” humans, but the difficulty increases by two.

See also 3

Abilities & Attributes

Breed

  • Lupus werewolf/faction/breed/lupus
Referenced by 2

Gifts

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