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Classification: Union // Open Ref werewolf/creature/spirit/stasis-vector

Stasis Vector

Spirit · Werewolf

Werewolf

Though Stasis Vectors have appeared only in recent times, any Garou who’s survived an encounter with one likely wishes that they’d remain in the realm of nightmares. Though the Garou can only confirm a few encounters with Stasis Vectors, more can be expected in the future.

A Stasis Vector enforces the Weaver’s mad urge for the absolute calcification of reality. One of these spirits can force everything around it to maintain a static state. The longer the spirit operates, the more difficult it becomes to change anything near it. Weaver-spirits deploy Stasis Vectors close to places and beings attuned strongly to the Wyld. One appears only in response to a powerful disrup­ tion in the Tellurian. It’s dispatched to stop the problem and repair any damage to the fabric of reality.

Stasis Vectors are evolved geomids. Each one appears as an extremely complex shape that rotates in impossible ways as it drains all possibility and chaos from its vicin­ ity. Its scent is notable only in that it completely lacks any identifiable odor. In fact, the use of its Charms tends to remove all odors from the affected area (as scents are simply impurities in the air). If anything, a Garou would

get a sense of complete sterility from scenting the Vector or anything it’s touched.

Stasis Vectors usually operate with Hunter Spiders or other attack-oriented Weaver-spirits. They freeze ev­ erything, and the spiders destroy whatever’s causing the disruptions. Once the disruptions are repaired and the cause eliminated, they depart.

Willpower

10, Rage 6, Gnosis 10, Essence 26 Charms: Calcify, Materialize, Stasis • Stasis: Stasis can prevent the use of other super­ natural powers (although the spirit must target each power individually). The power simply fails or deactivates, then remains inaccessible for a number of turns equal to the number of successes on the spirit’s Willpower roll (diffi­ culty equal to the target’s Willpower). If the Stasis Vector receives no successes, the power continues to function.

On a successful Gnosis roll (difficulty 8), this Charm can force any or all creatures within 30 feet to return to their natural forms. (Garou return to breed forms, shapeshifted spirits return to their true form, and so on.) This use of the Charm also negates any Gifts that may alter a Garou’s shape. Use of the Charm in this manner lasts for one turn.

With a successful Willpower roll, the Vector may use this Charm to increase the Gauntlet rating as high as 10. The Gauntlet rating increases by one for every two suc­ cesses, and the effect lasts for a full scene.

Finally, by expending one Essence point per hour, a Stasis Vector removes all imperfections, signs of decay, and irregularities around it. Plants cease to grow, the wind dies down, and living creatures fall slowly into hibernation. In the Umbra, the Vector spins an ever-growing web of stasis around itself, and all trapped within simply cease to change. Each hour, the area effected spreads gradually (at the Storyteller’s discretion). For every two hours the spirit maintains the effect, the Gauntlet rating increases by one. After the Stasis Vector stops maintaining the power, it decreases at a daily rate, losing the same increment of volume each day and one point of Gauntlet rating every two days until it returns to its previous condition..

The Wyld’s children mostly live in the Deep Umbra, far from the stagnant Pattern Web that confines so much of reality. Most Wyldlings appear as shifting maelstroms of unearthly matter and energy. Their scent changes end­ lessly, from the wet, nauseous smell of the Corpse flower to the sharp crackle of ozone, and every smell in between.

As children of the weakest member of the Triat, Wyld­ ings often have lower Traits than other spirits of similar rank. All Wyldings possess the Charms: Airt Sense and Re-form, and many also possess Break Reality. Despite their position as defenders of the Wyld, few Garou can be

happy with a force of primal chaos that cannot discriminate between friend and foe.

See also 7

Bestiary

  • Vector werewolf/creature/spirit/vector

Gifts

Places

  • Pattern Web werewolf/location/umbral_realm/pattern-web
  • The Tellurian mage/location/umbral_realm/the-tellurian
  • The Triat werewolf/location/umbral_realm/the-triat
  • The Wyld werewolf/location/umbral_realm/the-wyld
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