Made-Me-Do-It Devil
Spirit · Werewolf
Made-Me-Do-It Devils are trickster spirits that encourage children, adolescents, and immature adults to engage in acts of mischief and petty rebellion. Some Theurges speculate these beings are related to the Fair Folk — a breed of Unseelie fae who love performing pranks by proxy. These Wyld-born spirits are not malevolent. They seldom encourage their young accomplices to engage in crimes more serious than petty theft, vandalism, and crank calls, but these minor offenses frequently carry serious, unexpected consequences. A kid who pulls a fire alarm wouldn’t ordinarily provoke a deadly stampede, but the prank might turn fatal if a Bane uses the confusion to whip the crowd into a panic. A truant who calls in a bomb threat might direct the attention of the local bomb squad away from the explosives ready to detonate just across town. Servants of the Wyrm exploit
the Made-Me-Do-It Devils’ pranks when they can, even if the spirits are not allies. What’s more, the young people who do the Made-Me-Do-It Devil’s dirty work regularly will eventually run afoul of the law. This puts them on a collision course with elements of society that are likely to lead them into associations with monsters — whether human or supernatural in origin. Ragabash occasionally treat with Made-Me-Do-It Devils, offering their services as pranksters exchange for the spirit’s help — or just to convince the trickster to stop goading its current favorite accomplice into further acts of mischief.
Rage: 3, Willpower: 5, Gnosis: 7, Essence: 15
Charms: Corruption, Healing, Peek, Secure Permission*, Shapeshift, Shatter Glass, Short Out
• Secure Permission: Whenever the Made- Me-Do-It-Devil makes a request of an authority figure (police officer, teacher, parent, boss, etc.), the Storyteller rolls the spirit’s Gnosis (Difficulty is the victim’s Willpower). If this succeeds the target gives the spirit whatever it asks for until the end of the scene as long as it doesn’t immediately endanger anyone. Made-Me-Do-It Devils use this Charm to get their accomplices out of trouble or to reward them for especially imaginative pranks.