Sense Vitality
Discipline Power · Vampire · Level 1
With a touch, the Salubri can instantaneously read a target’s injuries. She may learn how much damage a target has incurred, and therefore make a guess at what must be done to save him. This power can also be used for diagnostic purposes — useful for a victim who can no longer speak.
System: The Salubri must touch the target to see how close to death she is. He must then make a Perception + Empathy roll (difficulty 7). One success on this roll identifies a subject as a mortal, vampire, ghoul, or other creature. Two successes reveal how many health levels of damage the subject has suffered. Three successes tell how full the subject’s blood pool is (if a vampire) or how many blood points she has left in her system (if a mortal or other blood-bearing form of life). Four successes reveal any diseases in the subject’s bloodstream. A player may opt to learn the information yielded by a lesser degree of success — for example, a player who accumulates three successes may learn whether or not a subject is a vampire as well as the contents of his blood pool.
Alternately, each success on this roll allows the player to ask the Storyteller one question about the subject’s health or health levels. “Was he drugged?” or “Are his wounds aggravated?” are valid questions, but “Did the Sabbat do this?” or “What did the Lupine who attacked him look like?” are not. The Salubri may use this power on herself if she has injuries but has somehow lost the memory of how the wounds were received.
Additionally, at the cost of one blood point, the Salubri may use Empathy for a roll instead of Medicine.
Part of Obeah