Theft of Will (Dominate •••, Thaumaturgy (any path) ••••)
Combination Discipline · Vampire
This power allows a vampire to take control of any magical effect nearby, such as a ward or enchantment.
Effectively, the power user becomes the caster of the spell for all intents and purposes. This power doesn’t grant the ability to detect magic or recognize it, although the power user need only know the magic is there to take control of it. Some magicians have laid cursed enchantments that lie in wait for someone to try to take control of them without knowing what they are.
System: The user of this power must know there is a magical effect nearby that they wish to take control of (such as with the use of Thaumaturgical Sight, below). The ritual that created the effect must also be one level below the power user’s own Thaumaturgy level. It costs one Willpower point to use this power, and requires a Stamina + Occult roll at a difficulty equal to the original caster’s total Willpower. If the roll is a success, the power user effectively becomes the caster of the spell, although this does not change the duration or strength of the effects.
This power also only works on Thaumaturgy effects. The Storyteller may allow it to apply to Necromancy or other mystical powers at her discretion.
This power costs 21 experience points to learn.