Inscribe the Curse
Discipline Power · Vampire · Level 3
The Lhiannan inscribes the name of an enemy on her body in vitae, in whatever language or set of symbols she likes. When the name is so inscribed and the Lhiannan’s enemy can see it, baleful spirits become bound to the name and enact a curse upon that enemy. The curse takes effect the moment the victim sees his name scrawled in blood.
System: The player spends three blood points. The Lhiannan must write the foe’s name in blood, and it must be displayed on a part of her body visible to intended target in order for Inscribe the Curse to take effect. The player chooses which curse to enact on the target from the list below; the curse takes effect as soon as the target sees his name. He does not need to understand the language used, but if he can comprehend it, he may resist the curse with a Wits + Occult roll (difficulty 8).
The curses described below expire when the glyph is erased, worn off, or defaced by the Lhiannan’s taking four or more health levels of damage. The curse works differently depending on where the Lhiannan inscribes the target’s name.
Body: Inscribe the name on arms, legs, or belly. The victim’s body becomes ill and weak (+2 to all difficulties on Physical rolls, and all wound penalties are increased by one die) or, in the case of Cainites, the victim cannot use blood other than the one point per day necessary to remain active.
Mind: Inscribe the name across the forehead. The foe becomes confused as parts of his mind become disconnected from one another; he must spend one Willpower point in order to attempt any Knowledge roll or use any magical ability or Discipline (other than Celerity, Fortitude, or Potence). This Willpower doesn’t buy him a success on that roll; it simply allows him to make it.
Voice: Inscribe the name on the throat. The victim loses the power of speech; he can grunt or moan, but cannot say any words.
Soul: Inscribe the name down the sternum and over the heart. The subject loses his will to resist the Beast: difficulties to avoid frenzy are increased by two. Non-vampires are overcome by fear. The target must flee the Lhiannan’s territory unless he succeeds in a Courage roll (difficulty 8).
Part of Ogham