Classification: Union // Open

Everything

4665 records

Random
Name ▲ Kind Line Source
A Corrupt CourtshipSystemWerewolfBotW
A Garou Creation MythUmbral RealmWerewolfW20
A Matter of HonorRoteMageHDYDT
A Matter of PracticeRoteMageHDYDT
A Matter of SuccessRoteMageHDYDT
A Mechanistic CosmosParadigmMageM20
A New AnchorheadStory SeedWerewolfUVS
A Taste for BloodDiscipline PowerVampireV20
A Thousand Secret FacesGiftWerewolfCB
A Touch of DeathDiscipline PowerVampireV20
A Universe of LawsGiftWerewolfCW
A World of Gods and MonstersParadigmMageM20
Abilities of the New FormRoteMageHDYDT
Ability DeficitFlawSharedBoS, W20
AbliphetFomorWerewolfBotW
Absent-MindedFlawSharedBoS, W20
Absolute BalanceGiftWerewolfCB
Absorb the MindDiscipline PowerVampireV20
Abyssal Rituals (Abyss Mysticism)SystemVampireRotB
Abyssal ThreadsRitualVampireRotB
AcademicsAbilitySharedV20, W20, M20
Acceptance RitusSabbat RiteVampireV20
Access and AlterationSystemSharedBoS
Accessing a FetishSystemSharedBoS
Accessing Tass or Periapt QuintessenceRoteMageHDYDT
Acclimation to the New FormRoteMageHDYDT
Acid TalonsGiftWerewolfBotW
Acidic TouchDiscipline PowerVampireV20
AcrobaticsSecondary AbilitySharedM20
Activating a DeviceSystemSharedBoS
Activating a WonderSystemSharedBoS
Activating the RelicSystemSharedBoS
Active System AccessSystemSharedBoS
ActivistArchetypeSharedM20
ActivityChartSharedW20
Acute SenseMeritSharedW20, V20
Acute SensesMeritSharedBoS, M20
AdaptationGiftWerewolfW20
Adaptive ProstheticsRoteMageHDYDT
Added Life-Force (Health Levels)RoteMageHDYDT
AddictionFlawSharedBoS, V20, M20
AddictionDiscipline PowerVampireV20
Addictive BloodMeritSharedLotC
Additional AbilitiesRoteMageHDYDT
Additional DisciplineMeritSharedV20
AdjustmentsProcedureMageTR
Adolescent WerewolfNPCVampireV20
Adrian NewberryNPCWerewolfBotW
Advanced TechMeritSharedLotB, V20
Aelida, Lady of FeathersNPCMageGaM
Aethera InamorataCampWerewolfW20
African Necromancy (style)SystemVampireRotB
AgingFlawSharedBoS
Aging the Night-FolkRoteMageHDYDT
Ahl-i-BatinCraftMageM20
AhrimanesBloodlineVampireV20
Ahriman’s WightRitualVampireRotB
Ahroun: The Full Moon, The WarriorAuspiceWerewolfW20
Aid from SpiritsDiscipline PowerVampireV20
Aido-Hwedo, the Great Python and Rainbow SerpentNPCMageGaM
AigamuxaNPCMageGaM
Air ElementalNPCMageM20
Air ElementalSpiritWerewolfW20
AircraftChartSharedM20
Airt SenseGiftWerewolfCB
Airts and Moon PathsUmbral RealmMageM20
AjabaFeraWerewolfCB, W20
Akashic Brotherhood (the Akashayana)TraditionMageM20
Akhu (Setite Sorcery school)SystemVampireRotB
al-Ghadib, the Mad WarriorNPCMageGaM
AlabastardCombination DisciplineVampireAU
Alamut (near Tehran, Iran)DomainVampireV20C
AlbinoFlawWerewolfW20
AlchemySorcery PathMageSorc
AlchemyPracticeMageM20
Alcohol /Drug ToleranceMeritSharedBoS
Alcohol ToleranceMeritSharedW20
AlertnessAbilitySharedV20, W20, M20
Alien PerfectionMeritSharedLotB, V20
All Are Equally Holy Before LilithPath of EnlightenmentVampireTBH
All that is not Forbidden is PermittedGiftWerewolfBotW
All the Right SpheresSystemSharedBoS
ALLIANCE?CaernWerewolfRAtW
AlliesBackgroundSharedV20, W20
AlligatorNPCMageM20
Alligator or CrocodileGhoulVampireGaR
Alms to the PoorGiftWerewolfCB
AlphaArchetypeSharedW20
Alsart OasisUmbral RealmWerewolfUVS
Alter LilianGiftWerewolfCB
Alter MoodGiftWerewolfCB
Altering CharacteristicsRoteMageHDYDT
Altering PropertiesRoteMageHDYDT
Altering the ElementRoteMageHDYDT
Alternate IdentityBackgroundSharedV20
Amaterasu Omikami, Empress of the SunNPCMageGaM
Amazons of DianaCampWerewolfW20
AmbidextrousMeritSharedBoS, W20, V20
AmbushGiftWerewolfCB
Amira the Storyteller (Amira al-Kadhaab)NPCMageGaM
AmnesiaFlawSharedBoS, W20, V20
Amount of Quintessence UsedRoteMageHDYDT
Amulet of MnemosyneRitualVampireRotB
An Hour AgoSpiritWerewolfUVS
Ana-gaminCampWerewolfW20
AnachronismFlawSharedBoS
AnalyzeDiscipline PowerVampireV20
AnanasiFeraWerewolfCB, W20
Anansi the Spider, Keeper of TalesNPCMageGaM
Anansi’s GuileGiftWerewolfCB
Anarch MovementSectVampireV20
Ancestor AllyMeritSharedW20
AncestorsBackgroundSharedW20
Ancestral RescueUmbral RealmWerewolfUVS
Ancestral Soil DependenceFlawSharedLotC
Ancestral WingsGiftWerewolfCB
Anchor PointsRoteMageHDYDT
Ancient Forest-Heart (Grand Natura)NPCMageM20
AndaBloodlineVampireV20
Andre BaptisteNPCWerewolfBotW
Loading further records
Classification: Union // Open Ref vampire/faction/bloodline/true-brujah

True Brujah

Bloodline · Vampire

Vampire
Nickname
Sages
Sect
Camarilla, Sabbat, Independent
Disciplines
Potence, Presence, Temporis
I spared you last night because we hadn’t finished our conversation. I might spare you tonight, if I think that tomorrow you might still interest me.

The Clan Brujah that most Kindred know in the modern nights is not, according to legend, the true lineage of the Antediluvian known as “Brujah.” The strange bloodline known as the True Brujah claim that Brujah’s childe, Troile, committed diablerie upon him and stole control of the Clan. Brujah, it is said, was not the hot-blooded warrior/scholar that many vampires associate with the Rabble, but rather a staid, passionless introvert. Why, then, he chose to Embrace a maniac like Troile in the first place is a mystery that will likely never be fully explained.

The True Brujah were never subject to a massive purge as the Salubri or the Cappadocians were, but they don’t Embrace often and never recovered from the theft of their Clan status. Their city — the Carthage of Kindred myth, in which vampires openly ruled over mortals — supposedly died out due to the treachery of Troile’s childer (though other stories suggest demonic influence).

From there, the bloodline faded from history. A few notable members of the bloodline appear throughout history, but by the modern nights only Kindred historians or those who chance to meet them can speak of their existence.

Whatever the truth of their origins, the True Brujah have remained a small but constant presence in Kindred society. Sometimes they wear their true nature openly, while other times they claim membership in other Clans (stating their Clan as “Brujah,” for example, and not bothering to correct the misapprehension that ensues). Their primary focus is the pursuit of knowledge, and to that end they have made some strange alliances. The True Brujah occasionally ally with the Followers of Set, and sometimes even provide services as consultants to the Sabbat in exchange for access to secrets and locations normally closed to them.

Appearance

In nights past, the True Brujah were predominantly of Greek or North African descent. As the centuries wore on, though, the Sages Embraced progeny from across Europe and, eventually, the New World. In modern nights, True Brujah tend to dress professionally, the better to fit in with the academic settings they prefer.

Haven

Some True Brujah maintain multiple havens around the world, which they use as they travel pursuing whatever kind of knowledge they find most fascinating. Others stay closer to a given city, generally with a centuries-old university or other center of learning nearby. In either case, their havens tend to be clean, well-maintained, and austere.

Background

It’s not entirely accurate to say that the True Brujah only Embrace academics and scholars, but it’s fairly rare for them to do otherwise. Sages sometimes Embrace out of curiosity or even spite, but for the most part they choose people whose capacity of learning and accumulated knowledge will benefit their sires.

Character Creation

Mental Attributes and Knowledges are usually primary. True Brujah sires instruct their childer in the basics of Occult and some form of combat (it’s just not practical to be unable to fight). Nature and Demeanor are often similar, if not identical, and never anything forceful or passionate. Common Backgrounds include Resources, Contacts, and Herd.

Clan Disciplines

Potence, Presence, Temporis

Weakness

True Brujah lose much of their emotional capacity when they are Embraced, and their ability for sympathy continues to deteriorate as they grow older. All Conscience and Conviction rolls are made at +2 difficulty (maximum 10), and ratings in Conscience, Conviction, Humanity, and Paths of Enlightenment cost double the normal experience costs.

Organization

While their rarity precludes frequent meetings, the bloodline comes together twice a century to discuss matters that affect them all. The eldest members of the bloodline determine the location and specific time of the meeting. Outside of these larger meetings, many True Brujah stay in contact via letters, whether handwritten or online.

Stereotypes

  • Camarilla: After a certain point, a system becomes self-sustaining, and even if it no longer has any resemblance to its original purpose, it is too large to dismantle.
  • Sabbat: I strongly suspect that the future of all Kindred can be found in this Sect. I also hope I am wrong.
  • Brujah: A misguided, angry thief is still a thief.

Sect

The Sages have become more or less independent. They follow the Camarilla’s rules when in their cities, and avoid the Sabbat lest they become pressed into service or destroyed. While it isn’t impossible for a True Brujah to join the Sword of Caine, most of them can’t summon up the necessary fervor.

Weakness

True Brujah lose much of their emotional capacity when they are Embraced, and their ability for sympathy continues to deteriorate as they grow older. All Conscience and Conviction rolls are made at +2 difficulty (maximum 10), and ratings in Conscience, Conviction, Humanity, and Paths of Enlightenment cost double the normal experience costs.

Background

It’s not entirely accurate to say that the True Brujah only Embrace academics and scholars, but it’s fairly rare for them to do otherwise. Sages sometimes Embrace out of curiosity or even spite, but for the most part they choose people whose capacity of learning and accumulated knowledge will benefit their sires.

Organization

While their rarity precludes frequent meetings, the bloodline comes together twice a century to discuss matters that affect them all. The eldest members of the bloodline determine the location and specific time of the meeting. Outside of these larger meetings, many True Brujah stay in contact via letters, whether handwritten or online.

See also 6

Clans & Bloodlines

Disciplines

  • Potence vampire/power/discipline/potence
  • Presence vampire/power/discipline/presence
  • Temporis vampire/power/discipline/temporis

Other Factions

  • Sabbat vampire/faction/sect/the-sabbat
Referenced by 1

Bestiary

  • Birds vampire/creature/ghoul/birds
Report a problem