Consecrate the Grove
Discipline Power · Vampire · Level 1
The Lhiannan with this ability can use the power of her blood to awaken the spirits of plant life in her territory; they will act in her defense against any unwelcome intruder. Roots tangle feet, grass grasps at boots, trees sway unnaturally in foes’ way, and so on. Typically the Lhiannan slits a wrist and whirls in place, or stabs a palm and walks a spiral pattern through the foliage that she wishes to awaken.
System: The player spends from one to three blood points, and the character must undertake the process described above. One blood point rouses the plant life in a 10-foot (3-meter) diameter; two blood points doubles that to 20 feet (6 meters); three makes it 40 feet (12 meters). Tracing the desired area takes one turn per blood point spent.
When the blood has been sown, the player rolls Charisma + Survival (difficulty 6). If the roll garners even one success, the plant life animates as the local spirit world is roused to action. Enemies in the area suffer a -2 to all dice pools from distraction and physical interference. Additionally, interlopers must make a Stamina + Athletics roll to avoid three dice of bashing damage from the local flora (provided the local plant life is capable of such damage; trees and brambles probably are, but a grassy meadow doesn’t contain the kind of flora necessary for such an assault). Botching this roll causes the plants to turn on the Lhiannan instead.
This power lasts for one scene.
Part of Ogham