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Classification: Union // Open Ref shared/trait/flaw/branded

Branded

Flaw · 5 pts

Shared
Cost
5 pts
Type
Supernatural

You’ve been found guilty by a Traditions Tribunal, who Branded your Avatar with a sigil that indicates your crime. Folks who can see that sigil recognize that you’re a criminal of some sort, and the worse the Brand, the more severe your crime and the more appropriate their reaction will be. Those reactions won’t always be negative; considering the sort of people who’d be favorably inclined toward a known criminal, though, do you really want the goodwill of such people?

• (3 points) A temporary Brand for a Low Crime (see below), which fades after one to three months. At the end of that period, this Flaw goes away. This Brand raises the difficulty of your social rolls by +1 for “average” Tradition mages and +2 for especially law-biding ones.

• (4 points) A lasting Brand for a Low Crime. This Brand lasts for a year or more, and marks you as a rather notorious offender. The difficulty of your social rolls rises by +2 among most mages who can recognize the Brand’s significance, and +3 among mages who take such offenses and punishments seriously.

• (5 points) A lasting Brand for a High Crime, which will not fade for at least nine years and may be essentially permanent. The Brand raises the difficulty of your so­ cial rolls by +3 for any character who cares at all about Tradition justice and the people who incur its pun­ ishment. Certain parties will target you for additional punishment, and others will consider you to be prime meat for their recruiting efforts.

For details about Tradition crimes and punishments, see Chapter Four’s entries regarding Crimes and Punishments in

the section Among the Traditions, pp. 213-219.

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