Trickster
Archetype
The Trickster finds the absurd in everything. No matter how grim life (or unlife) may become, the Trickster always uncovers a kernel of humor within it. Tricksters cannot abide sorrow or pain, and so they strive to lighten the spirits of those around them. Some Tricksters have even higher ideals, challenging static dogma
— Regain a point of Willpower any time you manage to lift others' spirits, especially if you are able to assuage your own pain in the process.
Also in M20 p. 273 — text differs from V20 (43%)
The world is your plaything. People are your toys. A Lord or Lady of Misrule, you work an eternal scam against the dull background of everyday existence. Unlike the Contrary, you’re less interested in political subversion than in personal gratification. It’s not that you don’t care about your companions – you do. Still, when life is one big joke, it’s better to be the setup than the punchline.
Cleverness is your claim to fame. Your tricks display considerable flair. Unbound by typical concerns, you upend the order of gods and kings. Nothing holds you back except the few scruples you might actually possess.
Referenced by 4
Archetypes
- Questing shared/trait/archetype/questing
Gifts
- Friend and Foe werewolf/power/gift/friend-and-foe
- Ultimate Argument of Logic werewolf/power/gift/ultimate-argument-of-logic
Places
- Nuwisha werewolf/location/umbral_realm/nuwisha