Elusion
Secondary Ability
You’re good at giving people the slip. With enough cover to work with (crowds, underbrush, rooms filled with boxes, etc.), you can shake pursuit, hide from observation, trick pursuers, and blend in with the landscape. Cleverly employed, Elusion can help you puzzle out new surroundings (Intelligence + Elusion), confuse your pursuers (Manipulation + Elusion), spot traps and hiding places (Perception + Elusion), duck quickly behind cover (Dexterity + Elusion), and trick antagonists into following false leads or falling into hazards (Wits + Elusion). And, of course, you also know what to look for if someone else is trying to hide from you… (Again, Perception + Elusion.)
In itself, this Skill is not magickal – it’s all about knowing how to use your surroundings to your advantage. Certain magickal Effects, however, can bend light and sound (the Forces Sphere), shift probability (Entropy), influence bystanders (Mind), or spot “perfect moments” (Time) that take your mundane skill to the next level, often without so much as rippling the Consensus.
• Novice: You can shake a casual pursuer.
•• Practiced: Folks tend to look for you where you are not.
••• Skillful: It takes a pro to track you down.
•••• Expert: Even the pros have a hard time tracking you down.
••••• Master: Where are you, you wascally wabbit?
Possessed by
Ninja, Hunters, Detectives, Shapeshifters, Fugitives, Street Kids, Secret Agents, Special Forces Operatives
Specialties
Deep Forest, Crowds, Strange Terrain, Misdirection, Manhunts, Nowhere To Hide… Except There!
Ratings
| Rating | |
|---|---|
| • | Novice: You can shake a casual pursuer. |
| •• | Practiced: Folks tend to look for you where you are not. |
| ••• | Skillful: It takes a pro to track you down. |
| •••• | Expert: Even the pros have a hard time tracking you down. |
| ••••• | Master: Where are you, you wascally wabbit? |