Classification: Union // Open

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Name ▲ Kind Line Source
A Corrupt CourtshipFomorWerewolfBotW
A Garou Creation MythUmbral RealmWerewolfW20
A Matter of HonorRoteMageHDYDT
A Matter of PracticeRoteMageHDYDT
A Matter of SuccessRoteMageHDYDT
A Mechanistic CosmosParadigmMageM20
A New AnchorheadStory SeedWerewolfUVS
A Taste for BloodDiscipline PowerVampireV20
A Thousand Secret FacesGiftWerewolfCB
A Touch of DeathDiscipline PowerVampireV20
A Universe of LawsGiftWerewolfCW
A World of Gods and MonstersParadigmMageM20
Abilities of the New FormRoteMageHDYDT
Ability DeficitFlawSharedBoS, W20
AbliphetFomorWerewolfBotW
Absent-MindedFlawSharedBoS, W20
Absolute BalanceGiftWerewolfCB
Absorb the MindDiscipline PowerVampireV20
Abyssal Rituals (Abyss Mysticism)SystemVampireRotB
Abyssal ThreadsRitualVampireRotB
AcademicsAbilitySharedV20, W20, M20
Acceptance RitusSabbat RiteVampireV20
Access and AlterationSystemSharedBoS
Accessing a FetishSystemSharedBoS
Accessing Tass or Periapt QuintessenceRoteMageHDYDT
Acclimation to the New FormRoteMageHDYDT
Acid TalonsGiftWerewolfBotW
Acidic TouchDiscipline PowerVampireV20
AcrobaticsSecondary AbilitySharedM20
Activating a DeviceSystemSharedBoS
Activating a WonderSystemSharedBoS
Activating the RelicSystemSharedBoS
Active System AccessSystemSharedBoS
ActivistArchetypeSharedM20
ActivityChartSharedW20
Acute SenseMeritSharedW20, V20
Acute SensesMeritSharedBoS, M20
AdaptationGiftWerewolfW20
Adaptive ProstheticsRoteMageHDYDT
Added Life-Force (Health Levels)RoteMageHDYDT
AddictionFlawSharedBoS, V20, M20
AddictionDiscipline PowerVampireV20
Addictive BloodMeritSharedLotC
Additional AbilitiesRoteMageHDYDT
Additional DisciplineMeritSharedV20
AdjustmentsProcedureMageTR
Adolescent WerewolfNPCVampireV20
Adrian NewberryPentex SubsidiaryWerewolfBotW
AdvancedPentex SubsidiaryWerewolfBotW
Advanced TechMeritSharedLotB, V20
Aelida, Lady of FeathersNPCMageGaM
Aethera InamorataCampWerewolfW20
African Necromancy (style)SystemVampireRotB
AgingFlawSharedBoS
Aging the Night-FolkRoteMageHDYDT
Ahl-i-BatinCraftMageM20
AhrimanesBloodlineVampireV20
Ahriman’s WightRitualVampireRotB
Aid from SpiritsDiscipline PowerVampireV20
Aido-Hwedo, the Great Python and Rainbow SerpentNPCMageGaM
AigamuxaNPCMageGaM
Air ElementalNPCMageM20
Air ElementalSpiritWerewolfW20
AircraftChartSharedM20
Airt SenseGiftWerewolfCB
Airts and Moon PathsUmbral RealmMageM20
AjabaFeraWerewolfCB, W20
Akashic Brotherhood (the Akashayana)TraditionMageM20
Akhu (Setite Sorcery school)SystemVampireRotB
al-Ghadib, the Mad WarriorNPCMageGaM
AlabastardCombination DisciplineVampireAU
Alamut (near Tehran, Iran)DomainVampireV20C
AlbinoTribeWerewolfW20
AlchemySorcery PathMageSorc
AlchemyPracticeMageM20
Alcohol /Drug ToleranceMeritSharedBoS
Alcohol ToleranceMeritSharedW20
AlertnessAbilitySharedV20, W20, M20
Alien PerfectionMeritSharedLotB, V20
All Are Equally Holy Before LilithPath of EnlightenmentVampireTBH
All that is not Forbidden is PermittedGiftWerewolfBotW
All the Right SpheresSystemSharedBoS
ALLIANCE?CaernWerewolfRAtW
AlliesBackgroundSharedV20, W20
AlligatorNPCMageM20
Alligator or CrocodileGhoulVampireGaR
Alms to the PoorGiftWerewolfCB
AlphaArchetypeSharedW20
Alsart OasisUmbral RealmWerewolfUVS
Alter LilianGiftWerewolfCB
Alter MoodGiftWerewolfCB
Altering CharacteristicsRoteMageHDYDT
Altering PropertiesRoteMageHDYDT
Altering the ElementRoteMageHDYDT
Alternate IdentityBackgroundSharedV20
Amaterasu Omikami, Empress of the SunNPCMageGaM
Amazons of DianaCampWerewolfW20
AmbidextrousMeritSharedBoS, W20, V20
AmbushGiftWerewolfCB
Amira the Storyteller (Amira al-Kadhaab)NPCMageGaM
AmnesiaFlawSharedBoS, W20, V20
Amount of Quintessence UsedRoteMageHDYDT
Amulet of MnemosyneRitualVampireRotB
An Hour AgoSpiritWerewolfUVS
Ana-gaminCampWerewolfW20
AnachronismFlawSharedBoS
AnalyzeDiscipline PowerVampireV20
AnanasiFeraWerewolfCB, W20
Anansi the Spider, Keeper of TalesNPCMageGaM
Anansi’s GuileGiftWerewolfCB
Anarch MovementSectVampireV20
Ancestor AllyMeritSharedW20
AncestorsBackgroundSharedW20
Ancestral RescueUmbral RealmWerewolfUVS
Ancestral Soil DependenceFlawSharedLotC
Ancestral WingsGiftWerewolfCB
Anchor PointsRoteMageHDYDT
Ancient Forest-Heart (Grand Natura)NPCMageM20
AndaBloodlineVampireV20
Andre BaptistePentex SubsidiaryWerewolfBotW
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Classification: Union // Open Ref shared/rule/system/flaw-traits-as-flaws

Flaw Traits as Flaws

System

Shared

Characters can have flaws, and Wonders can as well. In this case, the Flaw Traits reflect awful luck or influence: psychosis, neurosis, a tendency to go berserk or find yourself haunted by enemies you didn’t know you had until now… Like the Merits that reflect the good side of ownership, such afflictions harass a person with a cursed Talisman or flawed Invention.

Flaws like these are especially appropriate for mad-scientist underlings, or for Technocrats of dubious loyalty. Technocracy characters with the Background: Secret Weapons (Mage 20, p. 325) often find themselves getting stuck with flawed Devices, Gadgets, Inventions, and so forth. That’s the price of being Q Division’s guinea pigs. Likewise, an agent whose Requisitions score is low, or who’s in trouble with someone with inconve­ nient levels of influence, will discover that he’s using flawed gear… often at the worst possible times.

System

-wise, these features and flaws either add to or sub­ tract points from the cost of a created Wonder. As an optional rule, the Storyteller may allow players to employ features and flaws when crafting Wonders for the mages, use them himself as hidden quirks, or both.

Alternate

ly, the player could use the Supernatural Flaw: Jinx /Infernal Contraption in order to “buy down” the cost of the Wonder. In this case, the Wonder is simply an almighty pain in the ass. For details, see Chapter One, pp. 88-89.

Regardless of the flaws it may possess, a Wonder Background – with the exception of Charms, Gadgets, and Trinkets, the “lesser Wonders” that can be used up and then replaced later – can never cost than one Background dot, or two points, through the value of its flaws.

Once again, the Flaw Traits remain part and parcel of the Wonder; if it goes, they go too. Problem is, buggy wonders have a nasty tendency to keep coming back no matter how many times a person tries to get rid of them…

That which can be made can also be broken; in many cases, that which has been broken may also be repaired by a sufficiently skillful artisan or tech. As a general rule, a damaged Wonder can be fixed by someone who has the Arete, Spheres, and Abilities necessary to create that Wonder in the first place. If you could make it once, after all, you should usually be able to remake it again.

This rule, of course, depends upon the materials involved in crafting that Wonder. A suit of dragon-hide armor can’t be mended if all the dragons are gone. A Talisman that has been crafted from the finger-bones of a saint is ruined if those bones are crushed, and so the mystic properties of such a treasure get lost forever. An ancestral sword that gets shattered against some HIT Mark’s head can’t be fixed with Krazy-Glue. In certain situations, then, a broken Wonder cannot be repaired at all.

See also 6

Merits & Flaws

Rules

  • Charms shared/rule/system/charms
  • Devices shared/rule/system/devices
  • Gadgets shared/rule/system/binding-bargaining-and-warding-in-how-do-you-do
  • Inventions shared/rule/system/inventions
  • Trinkets shared/rule/system/trinkets
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