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A Corrupt CourtshipFomorWerewolfBotW
A Garou Creation MythUmbral RealmWerewolfW20
A Matter of HonorRoteMageHDYDT
A Matter of PracticeRoteMageHDYDT
A Matter of SuccessRoteMageHDYDT
A Mechanistic CosmosParadigmMageM20
A New AnchorheadStory SeedWerewolfUVS
A Taste for BloodDiscipline PowerVampireV20
A Thousand Secret FacesGiftWerewolfCB
A Touch of DeathDiscipline PowerVampireV20
A Universe of LawsGiftWerewolfCW
A World of Gods and MonstersParadigmMageM20
Abilities of the New FormRoteMageHDYDT
Ability DeficitFlawSharedBoS, W20
AbliphetFomorWerewolfBotW
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Absolute BalanceGiftWerewolfCB
Absorb the MindDiscipline PowerVampireV20
Abyssal Rituals (Abyss Mysticism)SystemVampireRotB
Abyssal ThreadsRitualVampireRotB
AcademicsAbilitySharedV20, W20, M20
Acceptance RitusSabbat RiteVampireV20
Access and AlterationSystemSharedBoS
Accessing a FetishSystemSharedBoS
Accessing Tass or Periapt QuintessenceRoteMageHDYDT
Acclimation to the New FormRoteMageHDYDT
Acid TalonsGiftWerewolfBotW
Acidic TouchDiscipline PowerVampireV20
AcrobaticsSecondary AbilitySharedM20
Activating a DeviceSystemSharedBoS
Activating a WonderSystemSharedBoS
Activating the RelicSystemSharedBoS
Active System AccessSystemSharedBoS
ActivistArchetypeSharedM20
ActivityChartSharedW20
Acute SenseMeritSharedW20, V20
Acute SensesMeritSharedBoS, M20
AdaptationGiftWerewolfW20
Adaptive ProstheticsRoteMageHDYDT
Added Life-Force (Health Levels)RoteMageHDYDT
AddictionFlawSharedBoS, V20, M20
AddictionDiscipline PowerVampireV20
Addictive BloodMeritSharedLotC
Additional AbilitiesRoteMageHDYDT
Additional DisciplineMeritSharedV20
AdjustmentsProcedureMageTR
Adolescent WerewolfNPCVampireV20
Adrian NewberryPentex SubsidiaryWerewolfBotW
AdvancedPentex SubsidiaryWerewolfBotW
Advanced TechMeritSharedLotB, V20
Aelida, Lady of FeathersNPCMageGaM
Aethera InamorataCampWerewolfW20
African Necromancy (style)SystemVampireRotB
AgingFlawSharedBoS
Aging the Night-FolkRoteMageHDYDT
Ahl-i-BatinCraftMageM20
AhrimanesBloodlineVampireV20
Ahriman’s WightRitualVampireRotB
Aid from SpiritsDiscipline PowerVampireV20
Aido-Hwedo, the Great Python and Rainbow SerpentNPCMageGaM
AigamuxaNPCMageGaM
Air ElementalNPCMageM20
Air ElementalSpiritWerewolfW20
AircraftChartSharedM20
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Airts and Moon PathsUmbral RealmMageM20
AjabaFeraWerewolfCB, W20
Akashic Brotherhood (the Akashayana)TraditionMageM20
Akhu (Setite Sorcery school)SystemVampireRotB
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AlabastardCombination DisciplineVampireAU
Alamut (near Tehran, Iran)DomainVampireV20C
AlbinoTribeWerewolfW20
AlchemySorcery PathMageSorc
AlchemyPracticeMageM20
Alcohol /Drug ToleranceMeritSharedBoS
Alcohol ToleranceMeritSharedW20
AlertnessAbilitySharedV20, W20, M20
Alien PerfectionMeritSharedLotB, V20
All Are Equally Holy Before LilithPath of EnlightenmentVampireTBH
All that is not Forbidden is PermittedGiftWerewolfBotW
All the Right SpheresSystemSharedBoS
ALLIANCE?CaernWerewolfRAtW
AlliesBackgroundSharedV20, W20
AlligatorNPCMageM20
Alligator or CrocodileGhoulVampireGaR
Alms to the PoorGiftWerewolfCB
AlphaArchetypeSharedW20
Alsart OasisUmbral RealmWerewolfUVS
Alter LilianGiftWerewolfCB
Alter MoodGiftWerewolfCB
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Altering the ElementRoteMageHDYDT
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Amaterasu Omikami, Empress of the SunNPCMageGaM
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AmbidextrousMeritSharedBoS, W20, V20
AmbushGiftWerewolfCB
Amira the Storyteller (Amira al-Kadhaab)NPCMageGaM
AmnesiaFlawSharedBoS, W20, V20
Amount of Quintessence UsedRoteMageHDYDT
Amulet of MnemosyneRitualVampireRotB
An Hour AgoSpiritWerewolfUVS
Ana-gaminCampWerewolfW20
AnachronismFlawSharedBoS
AnalyzeDiscipline PowerVampireV20
AnanasiFeraWerewolfCB, W20
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Anansi’s GuileGiftWerewolfCB
Anarch MovementSectVampireV20
Ancestor AllyMeritSharedW20
AncestorsBackgroundSharedW20
Ancestral RescueUmbral RealmWerewolfUVS
Ancestral Soil DependenceFlawSharedLotC
Ancestral WingsGiftWerewolfCB
Anchor PointsRoteMageHDYDT
Ancient Forest-Heart (Grand Natura)NPCMageM20
AndaBloodlineVampireV20
Andre BaptistePentex SubsidiaryWerewolfBotW
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Classification: Union // Open Ref shared/trait/archetype/questing

Questing

Archetype

Shared

Wherever windmills beckon, you’ll find Questing mages preparing to tilt. Vagabonds and errants, pilgrims, and pioneers, these people prefer the open road and a worthy cause. Epitomizing Balance in the Trinity, this Essence avoids extremes. Questing Avatars tend to manifest as yearning; wanderlust; bright spots on the horizon; and people, beasts, or entities associated with travel. One might look like a stray hound, another like a kaleidoscope, and a third like a hitchhiker on the side of the road. Whereas the Primordial mage curls up in the shadows, the Questing mage straps on her backpack, straps on or discards entirely her shoes, and heads off to face adventures in the Great Unknown.

“Call Me the Breeze” makes a good theme song for such characters. Their Avatars draw them ever onward. Sure, these souls might seem friendly and fun enough; in time, however, they’ll disappear into the rising dawn, secure in the knowledge that someone else will follow the trails they’ve blazed.

Archetype means “ruling impression.” In Jungian terms, it refers to certain significant figures that inspire human tales and behavior. For Mage, the personality Archetypes provide roleplaying guidance, offer potential motivations, and give you a way of contrasting your mage’s outer guise with her inner truth. Think of them as a Tarot deck of sorts: a series of symbolic figures that

reflect human experience. A Trickster Archetype, for instance, represents the clown whose tricks conceal a deeper lesson, inspire caution, and point out just how vulnerable you might be if you don’t keep your wits about you.

As we saw earlier, each Mage character has two Archetypes: the obvious Demeanor and the inner Nature. These Archetypes could be similar, but will rarely be the same; even the most honest people need their secrets, after all. From your character’s

perspective, Demeanor is how you present yourself to other folks, and Nature is how you see yourself when all your masks come off. In the ruthless world of the Awakened Ones, it’s dangerous to let people know too much about you, so pick your character’s mask carefully – he’ll be wearing it for quite a while.

Demeanor Traits are easy enough to change – you just start acting differently and choosing new priorities in life. Nature, on the other hand, is difficult to change. It takes a life-shifting circumstance to cause such transitions, and you might not even recognize yourself in the mirror when such a shift occurs.

In game terms, the Nature also provides you with an opportunity to refresh your Willpower Trait. When you accomplish something that’s in tune with your Nature, your Storyteller might give you one to three Willpower points to replace the ones you’ve spent over the course of the story. This benefit applies only to refreshing a depleted Willpower Trait – you don’t get new Willpower dots for acting according to your Nature. When you purchase new Willpower dots, however, you can help justify that boosted Will if you’ve been successfully following your Nature.

Every Archetype has its strengths and weaknesses. Consider that strength to be the inner spark that inspires you to persevere when things get rough. Your Archetypal weakness, on the other hand, reflects a personal flaw – some obstacle in your Path to Ascension and a stumbling block in daily life. Both aspects combine to make you, for better and worse, the person you are.

The entries below offer a sample of the potential range of Awakened Archetypes. Feel free to create new ones that suit your character’s personality and vision, so long as those new Archetypes have strengths, weaknesses, and a way to restore your Willpower when you kick ass, take names, and fulfill the purpose of your Nature.

See also 1

Archetypes

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