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Classification: Union // Open Ref shared/trait/flaw/expendable

Expendable

Flaw · 1 pt

Shared
Cost
1 pt
Type
Social

Someone in power doesn’t want you around. Maybe she wants territory you possess, or is jealous of the attention you’re getting from a prize mortal retainer — the details are irrelevant. What does matter is that she has the power to maneuver you into dangerous situations “for the good of the Sect,” and has no compunctions about doing so.

Also in BoS p. 66 — text differs from V20 (40%)

An upper-level member of your group wants you dead, and sticks you with missions that will probably get the job done sooner rather than later. You could be the lab assistant who keeps being told to send those big metal kites up into the thunderstorm, the apprentice who keeps getting sent off to obtain forbidden artifacts, or the Black Suit who keeps facing off against yet another goddamned werewolf pack while his dispatcher makes excuses for the lack of timely backup. Either way, you’re pretty screwed. Worst of all, no one will openly admit that’s the case, and you may not even know who’s got it out for you, much less why they’re trying to get you perished.

Although this Flaw works best for Technocratic operatives (who remain subject to orders no matter who they might be), it suits any Awakened group that operates with a top-down hierarchy wherein high-ranking mages assign missions to low­ er-ranking ones and expect those orders to be obeyed – say, the Templar Knights, the Order of Hermes, the Celestial Chorus, and so forth. It does not suit shamans, Ecstatics, or other mages who don’t give a flying fuck what their so-called superiors say.

(Note: This Flaw resembles the Flaw of the same name in Vampire: The Masquerade. Mages, however, die much more easily than vampires do when one of their superiors wants to get them killed, and so the Flaw is worth considerably more in Mage than it is in Vampire.)

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