Time Travel
Rote · Mage
The ultimate temporal immunity allows a mage to go her own way in the timestream. All of the rules above apply. In story terms, the character simply steps into one place at one time, and then – assuming she has set an anchor point – steps back out at the exact same place if and when she returns. Note that if there’s something else in that place at that time, then things could get messy…
What happens, in game terms, when a character steps far out of the timestream? Once might assume that, at that point, she essentially stops existing in the same chronicle as her former companions. The various deeds she performs while in “othertime” change her nature in relationship to her previous life. Traveling far in time divorces her from the person she once was and sets her into a new path of life. “It’s not so much that you change the WORLD when you travel through time,” it has been said, “so much as it’s that you change YOURSELF.”
The ultimate answer, then, rests in the hands of each individual Storyteller. And so, whatever that answer might be, it’s probably not going to be what you expect.