Flame Wars
Spirit · Werewolf
This spirit is the manifestation of a large scale conversation in which diplomacy has broken down and rational debate has given way to shouted invective — but where no violence has erupted. In previous centuries these spirits were rare, appearing during a relative handful of fierce political and religious debates. As a single drop of any of the participants’ blood shed by another participant causes Flame Wars to wither and die, few such spirits lasted long enough to awaken — much less spread their mayhem to others.
It wasn’t until the rise of the Internet that Flame Wars proliferated enough to attract the attention of the Garou — particularly the Glass Walkers, who gave them their name. Although these spirits can create unwanted interpersonal conflict, some Garou bind them into fetishes to sow discord between their enemies.
Rage: 7, Willpower: 4, Gnosis: 6, Essence: 17
Charms: Blast, Brother Against Brother*
• Brother Against Brother: The Flame War almost never fights its own battles. It instead convinces its enemies to fight each other. The Storyteller makes a Rage roll for the spirit (the difficulty is each target’s Willpower). On a success, the Charm has the following effect until the end of the scene:
Referenced by 1
Places
- Grids mage/location/umbral_realm/grids