Sway the Hand of Anger
Rite · Werewolf
Level Two
This Garou rite protects a related Kinfolk from a Garou’s frenzy. The ritemaster convinces a protective trickster-spirit to bond to the Kin. If the designated Garou (who must be related to the Kin by blood or tribe) loses control and attempts to attack or threatens the Kin (or if the Kinfolk feels threatened), the spirit awakens and redirects the Garou to attack other targets. Once this has happened, the spirit is freed. The rite must be repeated each time to continue to provide the Kinfolk with protection.
System
The ritemaster locates a household or trickster-spirit (usually with help from a Garou, a fetish, or through personal encounter) and, through gifts or persuasion, convinces it to latch onto the Kinfolk who is the subject of the rite. The ritemaster spends a point of Gnosis and rolls Charisma + Rituals (difficulty of the spirit’s Willpower).