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Classification: Union // Open Ref werewolf/power/gift/friend-and-foe

Friend and Foe

Gift · Werewolf · Level 5

Werewolf
Cost
1 Willpower
Roll
Manipulation + Subterfuge
Duration
(Humor) days

The Nuwisha’s

talent for infiltration is remarkable, but this Gift truly makes the trickster one with any crowd. One use of this Gift will ensure that a group will trust the werecoyote, and no member of a group would ever consider the Nu­ wisha to be anything other than on the level. He could walk in carrying a bloody hatchet while the police were questioning the group over a series of hatchet-killings, and everyone would leap to the Nuwisha’s defense. Any one of the Trickster aspects of Coyote may teach this Gift.

System: The Nuwisha first identifies a group that he wants to be a part of — anything from a pack of Ga­ rou to the United States Senate. His player spends one Willpower and one Gnosis point and rolls Manipulation + Subterfuge (difficulty of the highest Willpower in the group). Each success affects up to five individuals who will claim the Nuwisha is a legitimate member of their group and will deny any evidence to the contrary — even responding with violence if provoked. The effect lasts for (Humor) days. If the player spends one dot each of Willpower and Gnosis, the effect becomes permanent.

The Nuwisha has to make a token effort to fit in with the group, to avoid being kicked out. Even if she does find herself expelled the Gift does not end. The group’s

members will still insist she was a legitimate member and may give her the opportunity to regain their favor.

See also 5

Abilities & Attributes

Archetypes

Bestiary

  • Coyote mage/creature/npc/coyote

Tribes & Fera

  • Nuwisha werewolf/faction/fera/nuwisha
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