The Plain of the Apocalypse
Story Seed · Werewolf · “Story Seed: The Plain of the Apocalypse”
One of the pack’s brash young Get of Fenris friends has taken it into his head to join the Wyld’s army in the Battleground despite the warnings of his elders about the futility of this course of action. The elders of the sept ask the pack to give the misguided youth a few days to see the truth for himself and then enter the epic battle themselves in order to bring him home safely.
After risking their sanity to rescue him from his fool’s errand, the pack discovers their friend has not come around to the elders’ point of view and he begs them to stay with him for a single sortie he is leading against the forces of the Wyrm. The objective of the attack is the capture of a powerful Garou fetish that its previous owner lost in Malfeas centuries ago, which has reemerged in the possession of a captain of one of the Wyrm’s Bane companies. It is a worthy prize, but the danger is great, for although the emanations of the Realm cannot inflict lasting harm on visitors, the Bane captain is no mere ephemeral projection. If the pack is captured by the Wyrm’s soldiers, the captain may well dispatch them personally or, even worse, send them to Malfeas in chains of silver.
Even if they succeed in their friend’s mad plan, that still leaves the pack with their original mission incomplete. Do they successfully convince the Get to return to the sept with them, do they take extraordinary measures to force him to return home — possibly earning his lasting resentment — or do they abandon the task the elders assigned to them?