Places of Learning
Umbral Realm · Werewolf
A Glen isn’t safe, per se. After all, it’s an oasis for Wyld spirits; it’s a bastion of Gaia. Nature is inherently unsafe. But it’s naturally so. If something dies in a Glen, it’s because of the circle of life, not because of unfair intervention by a malicious spirit.
Whereas Blights stand as cautionary tales, Glens give Ga rou hope. While all the signs and portents suggest the Garou Nation will fall when the Apocalypse hits, a Glen gives insight into what the world may look like after the Garou emerge victorious. Somewhere deep within, when a Garou enters a Glen, she knows this possibility and it warms her heart.
Werewolves use this idealized setting as a place of learning. They can learn and practice long-lost Gifts from the wide expanses of Wyld spirits left unmolested by the Weaver and Wyrm. They can hunt the way hunts took place on Pangaea. They can battle without the significant fear of permanent injury, as wounds heal rapidly and cleanly.
Those Elders who caution against spending too long in Glens know that idealized settings lead to idealized train ing. Garou spending weeks training for combat in a Glen quickly grow used to a feeling of invincibility. That feeling doesn’t go away until the first real wound suffered outside the Glen. Often times, that realization doesn’t come until it’s too late. It’s easy to forget that the real world will kill, if given opportunity.
See also 1
Places
- Pangaea werewolf/location/umbral_realm/pangaea