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Classification: Union // Open Ref werewolf/creature/spirit/city-mascot

City Mascot

Spirit · Werewolf

Werewolf

The fans of professional sports teams awaken City Mascots, feeding the spirits with their devotion and their intense interest in every aspect of the game. The team takes the role of the city’s army of warrior-priests, dedicated to its defense and that of its patron’s honor. Their contests against the teams of rival cities have replaced the battles between eternally warring city-states.

City Mascots often act as servants of City Mothers (or Fathers) but Theurges frequently find them more approach­ able — or at least easier to coax. A local shapeshifter can often attract a City Mascot’s attention simply by wearing branded merchandise to a game. These spirits regard their billion dollar stadiums as great cathedrals, and the shouts of their fans as prayers of devotion. A supplicant who approaches the City Mascot as it basks in the glory of its warriors’ victory can usually win an audience with it. A few cities have multiple City Mascots that represent

different sports. In some places the City Mascots engage in friendly rivalries. In others, they compete fiercely for the hearts of local fans.

A City Mascot has an inherent mistrust of outsiders. It will tolerate out-of-town fans, especially those who take care to express their devotion to it. In the company of those hailing from a rival city, the spirit remains aloof at best, and it might actually play tricks on or otherwise inconvenience those it believes worship a rival City Mascot. Despite their apparent devotion, rival cities can sometimes woo a City Mascot elsewhere by offering it a greater and more glorious stadium or a more fanatical pool of worshippers. When the City Mascot’s team goes to another city, the spirit goes with it, and it quickly adopts the character of its new home.

These spirits can be valuable allies, however, for few know the city and its inhabitants better than they do. They also occasionally come to shapeshifters for help dealing with problems they cannot resolve on their own, and more than one pack has been put on the scent of a Wyrm plot by a tip from a City Mascot. Rage: 8, Willpower 8, Gnosis 5, Essence 21 Charms: Armor, Cleanse the Blight, Disorient, Healing,

Illuminate, Open Moon Bridge, Shapeshift, Tracking Image: A City Mascot’s true form frequently resembles the

official mascot of the team that gave it form. As a tute­ lary deity it also reflects the architecture, history, and present fortunes of the city it protects. The personalities and customs of its citizens similarly come across in its temperament and mannerisms.

See also 1

Places

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