Spark
Spirit · Werewolf
Sparks are some of the smallest Wyld-spirits, each one a free-floating packet of creative energy. Appearing as little more than a floating ball of crackling light, con stantly shifting between hues, these spirits are as devoted to growth and change as other Wyld-spirits. Unlike those other spirits, Sparks change ideas, rather than physical entities. Hunted nearly to extinction in ancient times, sparks now avoid most Umbral travelers, but they will occasionally bless supplicants with new ideas.
Willpower
3, Rage 1, Gnosis 6, Essence 10-15 Charms: Inspire, Materialize, Swift Flight • Inspire: The Spark gives a touch of inspiration to those it decides to help. No werewolf yet has forced a Spark to inspire him; this ability is entirely under the control of the spirit. The Storyteller rolls the Sparks’ Gnosis (difficulty equal to the local Gauntlet). If successful, the inspired individual comes up with a good idea, usually a solution to a puzzle or problem that the character had been worrying about. Most often, the subject had all of the information needed to solve the problem, but this Charm changes his perspective to arrive at the solution.