Glass Walkers Kinfolk
Tribe · Werewolf
• Control Simple Machine (Level One) — Similar to the Glass Walker Garou Gift, this Gift allows Kinfolk to command the spirits of simple machines, cause switches to flip, operate levers, push buttons, etc. A technological spirit teaches this Gift.
System
The player spends a Willpower point and rolls Manipulation + Crafts (difficulty 7). The Gift lasts for one scene.
• Diagnostics (Level One) — As with the Glass Walker Garou Gift, this Gift enables a Kinfolk to tell just by looking what is wrong with a machine. She may then enlist the machine’s spirit to aid in repair. Any technological spirit teaches this Gift.
System
The player must spend a point of Willpower to enable the Kinfolk character to correctly diagnose the problem. By spending a point of Gnosis (or two points of Willpower), the Kinfolk may convince the spirit to aid in the repair process. The player rolls Dexterity + Repair (difficulty 6). The repair time is halved as well as the number of successes needed for a successful repair.
• Well-Oiled Running (Level One) — This Gift enables Kinfolk to keep their fighting equipment in the best possible condition, free from dust, damp, or other environmental factors. It is taught by a dust, war, or water spirit.
System
The player spends one point of Willpower and rolls Stamina + Crafts (difficulty 7). Each success allows the Kinfolk to protect one piece of machinery from environmental damage for one day. Direct hits or physical attacks still affect it.