Creating a Bitter-Grin
Fomor · Werewolf
Bitter-Grins are exactly like other Nuwisha, but have opened their eyes and chosen the Wyrm. Nuwisha who follow Ptah before they fall lose its patronage and must choose another totem. For reasons known only to Ptah, the totem does not tell other Nuwisha of the new Bitter-Grin.
don’t abandon their fallen followers. Most Bitter-Grins laugh that this is a sign of Coyote’s inevitable fall, but some wonder if the old trickster is setting up his fallen children for some incredible prank.
Chung Kuel: Luck is an illusion that disguises brief respite from the inevitable doom. These Nokhomi hasten despair by ensuring a cascade of ever larger problems beset their enemies.
Kishijoten: These Bitter-Grins use gentleness to lull enemies to drop their guard, before striking with an explosive punchline.
Kokopelli: Celebrating to excess makes enemies unwary. Nokhomi who follow Kokopelli develop pro-digious tolerance for drugs and alcohol, to better play their lethal tricks on intoxicated victims.
Loki: Ferocious Bitter-Grins who follow Loki urge their temporary allies to overcommit — before betraying them and laughing at the ensuing slaughter.
Oghma: Bitter-Grins who retain the hidden history of their fallen kind, they study to identify weaknesses in the Nuwisha and lead them to doom, making them the most successful at corrupting their blind cousins.
Ptah: Ptah is the only totem to refuse patronage to the Nokhomi, but they gain the last laugh, as they are unbound by the pact limiting Nuwisha on earth. Nokhomi may return to the physical as they choose, and in doing so force an unfallen Nuwisha to take to the Umbra.
Raven: Some of the most cunning Nokhomi, they walk among Garou and lead werewolves to war with their own kind and slaughter innocents in Gaia’s name.
Ti Malice: Bitter-Grins find easy kinship with Ti Malice’s treachery. They favor influential figures with truth of purpose and strength of character as their prey, for the highest stars have the farthest to fall.
Xochipilli: Nokhomi believe Xochipilli is already of the Wyrm, playing a risky game in convincing unfallen Nuwisha to follow it and further the Wyrm’s goals. The Nokhomi find this hilarious but few follow the totem themselves, out of respect for the epic prank it plays.
See also 3
Tribes & Fera
- Nuwisha werewolf/faction/fera/nuwisha