Classification: Union // Open

Everything

4676 records

Random
Name ▲ Kind Line Source
A Corrupt CourtshipFomorWerewolfBotW
A Garou Creation MythUmbral RealmWerewolfW20
A Matter of HonorRoteMageHDYDT
A Matter of PracticeRoteMageHDYDT
A Matter of SuccessRoteMageHDYDT
A Mechanistic CosmosParadigmMageM20
A New AnchorheadStory SeedWerewolfUVS
A Taste for BloodDiscipline PowerVampireV20
A Thousand Secret FacesGiftWerewolfCB
A Touch of DeathDiscipline PowerVampireV20
A Universe of LawsGiftWerewolfCW
A World of Gods and MonstersParadigmMageM20
Abilities of the New FormRoteMageHDYDT
Ability DeficitFlawSharedBoS, W20
AbliphetFomorWerewolfBotW
Absent-MindedFlawSharedBoS, W20
Absolute BalanceGiftWerewolfCB
Absorb the MindDiscipline PowerVampireV20
Abyssal Rituals (Abyss Mysticism)SystemVampireRotB
Abyssal ThreadsRitualVampireRotB
AcademicsAbilitySharedV20, W20, M20
Acceptance RitusSabbat RiteVampireV20
Access and AlterationSystemSharedBoS
Accessing a FetishSystemSharedBoS
Accessing Tass or Periapt QuintessenceRoteMageHDYDT
Acclimation to the New FormRoteMageHDYDT
Acid TalonsGiftWerewolfBotW
Acidic TouchDiscipline PowerVampireV20
AcrobaticsSecondary AbilitySharedM20
Activating a DeviceSystemSharedBoS
Activating a WonderSystemSharedBoS
Activating the RelicSystemSharedBoS
Active System AccessSystemSharedBoS
ActivistArchetypeSharedM20
ActivityChartSharedW20
Acute SenseMeritSharedW20, V20
Acute SensesMeritSharedBoS, M20
AdaptationGiftWerewolfW20
Adaptive ProstheticsRoteMageHDYDT
Added Life-Force (Health Levels)RoteMageHDYDT
AddictionFlawSharedBoS, V20, M20
AddictionDiscipline PowerVampireV20
Addictive BloodMeritSharedLotC
Additional AbilitiesRoteMageHDYDT
Additional DisciplineMeritSharedV20
AdjustmentsProcedureMageTR
Adolescent WerewolfNPCVampireV20
Adrian NewberryPentex SubsidiaryWerewolfBotW
AdvancedPentex SubsidiaryWerewolfBotW
Advanced TechMeritSharedLotB, V20
Aelida, Lady of FeathersNPCMageGaM
Aethera InamorataCampWerewolfW20
African Necromancy (style)SystemVampireRotB
AgingFlawSharedBoS
Aging the Night-FolkRoteMageHDYDT
Ahl-i-BatinCraftMageM20
AhrimanesBloodlineVampireV20
Ahriman’s WightRitualVampireRotB
Aid from SpiritsDiscipline PowerVampireV20
Aido-Hwedo, the Great Python and Rainbow SerpentNPCMageGaM
AigamuxaNPCMageGaM
Air ElementalNPCMageM20
Air ElementalSpiritWerewolfW20
AircraftChartSharedM20
Airt SenseGiftWerewolfCB
Airts and Moon PathsUmbral RealmMageM20
AjabaFeraWerewolfCB, W20
Akashic Brotherhood (the Akashayana)TraditionMageM20
Akhu (Setite Sorcery school)SystemVampireRotB
al-Ghadib, the Mad WarriorNPCMageGaM
AlabastardCombination DisciplineVampireAU
Alamut (near Tehran, Iran)DomainVampireV20C
AlbinoTribeWerewolfW20
AlchemySorcery PathMageSorc
AlchemyPracticeMageM20
Alcohol /Drug ToleranceMeritSharedBoS
Alcohol ToleranceMeritSharedW20
AlertnessAbilitySharedV20, W20, M20
Alien PerfectionMeritSharedLotB, V20
All Are Equally Holy Before LilithPath of EnlightenmentVampireTBH
All that is not Forbidden is PermittedGiftWerewolfBotW
All the Right SpheresSystemSharedBoS
ALLIANCE?CaernWerewolfRAtW
AlliesBackgroundSharedV20, W20
AlligatorNPCMageM20
Alligator or CrocodileGhoulVampireGaR
Alms to the PoorGiftWerewolfCB
AlphaArchetypeSharedW20
Alsart OasisUmbral RealmWerewolfUVS
Alter LilianGiftWerewolfCB
Alter MoodGiftWerewolfCB
Altering CharacteristicsRoteMageHDYDT
Altering PropertiesRoteMageHDYDT
Altering the ElementRoteMageHDYDT
Alternate IdentityBackgroundSharedV20
Amaterasu Omikami, Empress of the SunNPCMageGaM
Amazons of DianaCampWerewolfW20
AmbidextrousMeritSharedBoS, W20, V20
AmbushGiftWerewolfCB
Amira the Storyteller (Amira al-Kadhaab)NPCMageGaM
AmnesiaFlawSharedBoS, W20, V20
Amount of Quintessence UsedRoteMageHDYDT
Amulet of MnemosyneRitualVampireRotB
An Hour AgoSpiritWerewolfUVS
Ana-gaminCampWerewolfW20
AnachronismFlawSharedBoS
AnalyzeDiscipline PowerVampireV20
AnanasiFeraWerewolfCB, W20
Anansi the Spider, Keeper of TalesNPCMageGaM
Anansi’s GuileGiftWerewolfCB
Anarch MovementSectVampireV20
Ancestor AllyMeritSharedW20
AncestorsBackgroundSharedW20
Ancestral RescueUmbral RealmWerewolfUVS
Ancestral Soil DependenceFlawSharedLotC
Ancestral WingsGiftWerewolfCB
Anchor PointsRoteMageHDYDT
Ancient Forest-Heart (Grand Natura)NPCMageM20
AndaBloodlineVampireV20
Andre BaptistePentex SubsidiaryWerewolfBotW
Loading further records
Classification: Union // Open Ref mage/location/umbral_realm/penumbral-shadowlands-and-the-shroud

Penumbral Shadowlands and the Shroud

Umbral Realm · Mage

Mage

The Vidare Mortem shows us a glimpse of the dead realms – a gloomy forecast of earthly mortality. Even for the living traveler, this view of the world seems rotten. Dead and dying leaves hang on spindly trees, trunks cracked with terminal malaise. Glass surfaces are smeared or shattered. Soil squirms with pale white maggots. Every building seems like a tenement, each door or window tilting crazily in its frame. There’s no day or night in the Shadowlands – only Dark and Deeper Dark. The few faces you behold in this place are corpse-like, all too often showing the marks of their deaths.

Without either the proper magicks or an actual death, a living person might see the Shadowlands but couldn’t enter them. I suspect that deeply morbid people, mages and Sleepers alike, live more in this Vidare Mortem than they would like. To truly step over – to pierce what’s called the Shroud, Death’s own Gauntlet – while still living requires special magicks with a heavy cost. I’ve mentioned the agama sojourn earlier, and though other groups – even the Technocracy – have different names for it, the essence of that Art is the same: a combination of Entropy, Life, and Spirit that few people can command. Haunted locations have thinner Shrouds too, where a living soul might temporarily cross over if she’s desperate or unfortunate enough to try. I’ve even heard that vehicles occasionally traverse into this dimension – lost airliners and ghost ships and hell-bound trains. If that is true, though, the effects on their crews and passengers must have been horrific indeed.

As always, there’s that Penumbral mist, as if some mad stagehand went berserk with a smoke machine. It seems thicker in the Shadowlands, though… and terribly alive. That perpetual fog feels uncannily organic, too, like vaporized flesh. And the sounds you’ll hear, if you stop to listen, might be the most disturbing things of all.

Why would anyone visit this place? Why would someone want to? I suspect it has a lot to do with a simple yet unnerving truth: everything that lives is dying too. And to visit this realm is to see that truth head on, without comforting illusions.

Depending upon the Storyteller’s wishes:

The death-mages I’ve known embrace this truth. It’s part of their Awakened Path. To recognize mortality first hand, I’m told, is oddly liberating. Just as old-school shamans, ascetic mystics, or Ecstatic mages of the Left-Hand Path will “die to themselves” in order to be reborn, these death-mages find deeper understanding when confronting the most awful aspect of life’s cycle. Out of birth comes life; out of life comes death; out of death comes rebirth. This is the cycle of Earthly existence. Pain is inevitable, but suffering is a choice. By confronting the Shadowlands in person, a mage chooses suffering in order to understand – and transcend – the inevitable pain of life.

And if that sounds gloomy… well, the Low Umbra is gloom personified.

See also 4

Rotes & Procedures

Spheres

  • Entropy mage/power/sphere/entropy
  • Life mage/power/sphere/life
  • Spirit mage/power/sphere/spirit
Report a problem