Losing One’s Self/ “Purchasing” a New Self
Rote · Mage
The imperfect shapechanging of Life 4 also bears the risk of sublimation: a person can soon forget who he really is. This holds true for people who get changed into radically different human bodies too; the man changed into a woman might forget his original sex and self, while a clone imprinted to replace a person may soon believe she’s the real deal.
Game-wise, a character must spend one Willpower point per day that he spends in a radically different form (like a mouse), or one Willpower point every three days spent in total immersion as a similar person (like a man as a woman, or a clone as her original).
To avoid such complications, a shapechanger can spend two experience points and “purchase” that new form. Essentially, this reflects her growing familiarity with an identity other than her own.
The shapeshifting mastery of Life 5 allows a mage to retain her original identity in any form, for any length of time. The people she transforms, however, have no such tie to their original minds and may soon lose themselves in that new identity.
See also 1
Spheres
- Life mage/power/sphere/life