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Classification: Union // Open Ref vampire/power/discipline_power/telecommute

Telecommute

Discipline Power · Vampire · Level 5

Vampire
Discipline
The Path of Technomancy
Cost
1 Willpower

A progressive derivation of Remote Access, Telecommute allows a thaumaturge to project her consciousness into the Internet, sending her mind through network connections as fast as they can transfer her. While immersed in the network, she can use any other Technomancy power on the devices with which she makes contact.

System: The character touches any form of commu-nications device: a cellphone, 3G-equipped netbook, Wi-Fi tablet, or anything else that is connected directly or indirectly to the Internet. The player rolls normally and spends a Willpower point. Telecommute lasts for five minutes per success rolled, and may be extended by 10 minutes with the expenditure of another Willpower point. The number of successes indicates the maximum range that the character can project her consciousness away from her body:

Successes Result

1 success 25 miles/40 kilometers

2 successes 250 miles/400 kilometers

3 successes 1000 miles/1500 kilometers

4 successes 5000 miles/8000 kilometers

5 successes Anywhere in the world

While in the network, the character can apply any other Path of Technomancy power to any device or data with which she comes in contact. A loss of connection, either through the destruction of a part of the network or simply a loss of cell signal, hurls her consciousness back to her body and inflicts eight dice of bashing damage.

A character traveling through the Internet by means of this power can use her Path of Technomancy powers at a normal difficulty. Using any other abilities or powers while engaged thus is done at a +2 difficulty.

Part of The Path of Technomancy

See also 1

Discipline Powers

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