Banished Misfortune
Rote · Mage
In game terms, a ward set with Entropy 2 or higher allows the warding mage to roll his Arete when a given non-combat event could result in good or bad luck within the protected area. Because the ward essentially “banishes misfortune” (or else invites it in for tea), this counts as an automatic action and
does not require the mage to consciously act or cast the Effect in order to influence his luck. That automatic “luck block,” however, does have three large limitations:
• It does not affect combat-based rolls in any way.
• It works at the Storyteller’s discretion, not in every event that could possibly be considered good or bad luck. The player may ask, “Does this count as a potential misfortune?” but the Storyteller has the ultimate Yes or No decision.
• It works only once for each point of Quintessence spent upon the ward. A five-Quintessence ward, for instance, would allow for only five events of “altered fortune.” After that, the effect is essentially used up, and won’t protect the mage any further until an entirely new luck-ward is cast.
• Extra points of Quintessence may be spent to “purchase” more events of altered fortune. Each additional “event” costs one point of Quintessence.
For more details, see Fate and Fortune in the Uncanny
See also 2
Paths & Numina
- Fortune mage/power/sorcery_path/fortune
Spheres
- Entropy mage/power/sphere/entropy