Scryers
Spirit · Werewolf
Scryers are a weak type of Bane whose only apparent purpose is to spy on targets for stronger Banes. They are rewarded with Essence, and thus their loyalty is absolute.
Rage
2, Gnosis 7, Willpower 4, Essence 13-30 Charms: Airt Sense, Reform, Report*, Scry* *Report: This Charm allows the Bane to maintain a mental link to its Patron. This costs 1 Essence per scene.
*Scry: This allows the Bane to “peek” into the ma terial world and use the Gift: Scent of the True Form to observe those it sees there. This costs 1 Essence per scene.
Image: Scryers vary widely in form, but all are thin and fleshy, easily pulled apart if caught. Their eyes are the most distinctive parts of their bodies; although these may be beady, bulbous, luminescent, catlike, compound, or faceted, they are always unusual in some way. Subjects in the physi cal realm may only see a Scryer while it peeks at them by using Gifts such as Pulse of the Invisible or Umbral Sight.
Certain Garou with Gnosis of 7 or higher may feel an uneasy feeling of being watched when targeted by the Scryer’s gaze. This unease may become extreme after long periods of time. Garou without the Gifts necessary to find their tormentors may even be driven slowly mad by constant observation. The gaze of a Scryer may tickle, tingle, or even burn one who can feel it, though this is a sensation only and does no physical damage.
Background
A Scryer usually bonds to a particular Bane, exchanging a period of observation for Essence. Usually the patron grants the Scryer five to ten Essence for a given task, more if the observation takes place over
an extended period of time. However, if the Scryer fails its master in some way, the master may remove five to ten Essence from the Scryer’s being, possibly destroying it for a time. Some other masters have devised ways to feed Scryers, and many Black Spiral Hives have several Scryers under the wing of their caern’s Bane totem.
Storytelling Notes: Scryers are an example of a Bane evolved to fulfill a specific task. They are highly specialized to perform their function, but have few capabilities apart from spying. There are indubitably many other breeds of similarly specialized Banes; the Storyteller is encouraged to create more such creatures to emphasize the manner in which the Wyrm can engineer entire spirit-forms for specific duties. These cowardly Banes have no means of attack, and use their Reform Charm to escape when detected.
See also 3
Gifts
- Airt Sense werewolf/power/gift/airt-sense
- Pulse of the Invisible werewolf/power/gift/pulse-of-the-invisible
- Scent of the True Form werewolf/power/gift/scent-of-the-true-form
Referenced by 1
Gifts
- Stolen Gifts werewolf/power/gift/stolen-gifts