Cerberus, Guardian of Atonement
Spirit · Werewolf
A three-headed, black-and-silver wolf called Cerberus greets all arrivals to Erebus’ borders. Cerberus decides who may enter the Realm and for what purpose. He interrogates her purpose; if Cerberus accepts her sincerity she may take the silver path behind the guardian. If Cerberus doubts her intentions he instructs her to turn and walk back into the Umbra. If she chooses to defy Cerberus and somehow overpowers or evades the guardian she discovers this easy exit has now closed, and the only way from the Realm is found on the island at its heart.
Willpower: 8, Rage: 7, Gnosis: 9, Essence: 24
Charms: Armor, Blast*, Tracking
* Cerberus’ Blast spews forth the same molten silver that flows through the Realm. This inflicts aggravated damage to werewolves in any form, and to other creatures vulnerable to silver in applicable forms. It causes lethal damage to other targets. The liquid metal causes agony to Garou but cannot kill its target nor render her unconscious. At the Story teller’s discretion it may give the target a moment of clarity to consider her actions and break off her attack. Cerberus has long experience of this effect and recognizes it instantly. If this occurs he will give the victim a chance to cease and apologize.
Roleplaying Notes: Cerberus may be related to the classic hound of Greek and Roman mythology, or he may have taken the name and appearance from those myths. Cerberus has never confirmed either way but finds tales from this period inter esting and enjoys discussing them, if the right opportunity arises.
Cerberus has no desire to fight but takes his gatekeeper duty seriously. He is considered in his tone and will answer genuine questions a potential penitent may have. He is not an expert on the pu rification rituals and will refer these questions to the Brood, if he allows the supplicant entry to the Realm. If he is forced into conflict he tries to end the fight quickly, and preferably without loss of life.