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Classification: Union // Open Ref shared/trait/merit/medium

Medium

Merit · 2 pts

Shared
Cost
2 pts
Type
Supernatural

You possess the natural affinity to sense and hear spirits, ghosts, and shades. Though you cannot see them, you can sense them, speak to them and, through plead-ing or cajoling, draw them to your presence. You may call upon them for aid or advice, but there will always be a price. Also, your difficulty is reduced by two for all Awareness rolls involving the spirits of the dead.

Also in BoS p. 70 — text differs from V20 (60%)

You possess an unnerving affinity for the Restless Dead… or perhaps it’s that they possess an unnerving affinity for you. Although you cannot actually see ghosts unless you have at least one dot in the Spirit Sphere, those ghosts can talk to you, and you can talk to them. A successful Perception + Awareness roll allows you to sense their presence even if you can’t see or hear them nearby, and your aura shines faintly like a spirit-beacon in the Shadowlands. As a result, the dead tend to favor you (unless they’re trying to kill you), and can become quite chatty if they have something to say. Given how deeply mages prize information, such chattiness can be rather helpful and occa­ sionally life-changing.

Because “chatty” can quickly become “obnoxious,” this Merit is a double-sided blade. You reduce the difficulty of your social rolls by -2 when dealing with ghosts, and may perceive things that the living normally cannot understand. The things you perceive, though, aren’t always pleasant, and – seeing as how ghosts tend to stick around because they have unfinished business to attend to – the dead can get downright annoying with their requests.

For details about the Restless Dead, see Wraith: The Oblivion. For system details about Sphere-based necromancy, see the section of that name in the M20 sourcebook How Do

You DO That?, pp. 84-89.

See also 1

Abilities & Attributes

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