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Classification: Union // Open Ref vampire/power/discipline_power/summon

Summon

Discipline Power · Vampire · Level 4

Vampire
Discipline
Presence
Cost
1 Blood
Roll
Charisma + Subterfuge

This impressive power enables the vampire to call to herself any person whom she has ever met. This call can go to anyone, mortal or supernatural, across any distance within the physical world. The subject of the Summons comes as fast as he is able, possibly without even knowing why. He knows intuitively how to find his Summoner — even if the vampire moves to a new location, the subject redirects his own course as soon as he can. After all, he’s coming to the vampire herself, not to some predetermined site.

Although this power allows the vampire to call someone across a staggering distance, it is most useful when used locally. Even if the desired person books the next available flight, getting to Kyoto from Milwaukee can still take far longer than the vampire needs. Obviously, the individual’s financial resources are a factor; if he doesn’t have the money to travel quickly, it will take him a far greater time to get there.

The subject thinks mainly of reaching the vampire, but does not neglect his own well-being. This is less of a consideration if he only has to cross a room, unless he must get through a gang of gun-wielding punks to do so. The individual retains his survival instincts, and while he won’t shirk physical violence to reach the vampire’s side, he won’t subject himself to suicidal situations.

The Summoning dissipates at dawn. Unless the subject is trained to continue toward the vampire after the first call, the immortal must Summon each night until the target arrives. Still, as long as the vampire is willing and able, she is assured to greet her desired subject some night — as long as nothing happens to him along the way, of course.

System: The player spends a blood point and rolls Charisma + Subterfuge. The base difficulty is 5; this in-

creases to difficulty 7 if the subject was met only briefly. If the character used Presence successfully on the target in the past, this difficulty drops to 4, but if the attempt was unsuccessful, the difficulty rises to 8.

The number of successes indicates the subject’s speed and attitude in responding:

Successes Result

Botch Subject cannot be Summoned by that vampire for the rest of the story.

Failure Subject cannot be Summoned by that vampire for the rest of the night.

1 success Subject approaches slowly and hesitantly.

2 successes Subject approaches reluctantly and is easily thwarted by obstacles.

3 successes Subject approaches with reasonable speed.

4 successes Subject comes with haste, overcoming any obstacles in his way.

5 successes Subject rushes to the vampire, doing anything to get to her.

Part of Presence

See also 3

Abilities & Attributes

Disciplines

  • Presence vampire/power/discipline/presence
Referenced by 1

Disciplines

  • False Death vampire/power/combo_discipline/false-death-auspex-and-obfuscate
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