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Classification: Union // Open Ref vampire/power/discipline_power/animate-the-unmoving

Animate the Unmoving

Discipline Power · Vampire · Level 3

Vampire
Discipline
Elemental Mastery

Objects affected by this power move as the vampire using it dictates. An object cannot take an action that would be completely inconceivable for something with its form — for instance, a door could not leap from its hinges and carry someone across a street. However, seemingly solid objects can become flexible within reason: Barstools can run with their legs, guns can twist out of their owners’ hands or fire while holstered, and humanoid statues can move like normal humans.

System: This power requires the expenditure of a Willpower point with less than four successes on the roll. Each use of this power animates one object no larger than human-sized; the caster may simultaneously control a number of animate objects equal to his Intelligence rating. Objects animated by this power stay animated as long as they are within the caster’s line of sight or up to an hour, although the thaumaturge can take other actions during that time.

Part of Elemental Mastery

See also 1

Abilities & Attributes

Referenced by 1

Disciplines

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