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Classification: Union // Open Ref werewolf/creature/spirit/phantasmi

Phantasmi

Spirit · Werewolf

Werewolf

For some fomori, even death is no escape from the pain of servitude. The Wyrm sees to that. An unfortunate few of the damned once-humans suffer a greater agony when they die under Garou talons. For them, the Corrupter has a special fate in mind: a destiny of pain and revenge.

They become the Phantasmi. Rage 10, Gnosis 6, Willpower 5, Essence 21-50 Charms: Airt Sense, Materialize (Cost 26, Strength 4, Dexterity 3, Stamina 6, Athletics 3, Brawl 4, Dodge 3, Melee 3) Image: Though they have no bodies of their own, the Phantasmi assemble their own forms from the remains of anything created by humans. Any junk at hand becomes the raw material for their bizarre new “bodies.” Metal flows at their command, and glass and plastic warp into forms almost like the ones these wretched spirits had in life.

Almost. The materials these Banes use to build their material forms can make a substantial difference in how they can at­ tack an enemy. In some areas they are little more than paper and stray wires, in others they might be formed from toxic sludge spilled across the ground. Whatever debris is available is what the Phantasmi must recreate itself with, so the mode of attack can be anything from claws and solid blows to a liquid attack that oozes into the Garou’s throat and lungs.

Background

Locked forever in the place of their deaths, these angry spirits are left without form, unable to escape the Wyrm’s hold on their very souls. These Banes are something like a psychic booby-trap left for the werewolves — and the Phantasmi’s bottomless thirst for revenge against the creatures who killed them makes them very efficient killers. However, they are hardly versatile; they are completely unable to commit any acts of their own volition until members of the Changing Breeds come within range of the places they died.

Storytelling Notes: Phantasmi are a reminder that every action has consequences. These creatures are similar to wraiths, but without as much free will. They are captured forever in the place where they died, or in the rubble that is left of that place. They wait, unable to take any actions until their enemies come to them. They are particularly effective when used at the site of the pack‘s previous battles, so that the players can slowly realize that they are facing down their previous enemies, back for more.

See also 7

Abilities & Attributes

  • Athletics shared/trait/ability/athletics
  • Brawl shared/trait/ability/brawl
  • Dexterity shared/trait/attribute/dexterity
  • Melee shared/trait/ability/melee
  • Stamina shared/trait/attribute/stamina
  • Strength shared/trait/attribute/strength

Gifts

Referenced by 1

Gifts

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