Spirits
Umbral Realm · Werewolf
Spirits must materialize when they enter the Abyss, rendering them physically vulnerable to its dangers. A spirit forced into Slumber drops where it stood, risking further abuse and possible permanent death. Despite this risk, the Abyss is a beacon that somehow draws spirits to it.
The peculiar nature of the Abyss also makes it particu larly resistant to change. Spirits cannot use any Charms that would reshape reality or allow escape. Break Reality, Open Moon Bridge, Reform and Solidify Reality automatically fail, as do similar Charms.
Many spirits hide away in caves and crevasses, inert in Slumber. These include archaic spirits ill-suited to modern existence, including spirits of forgotten concepts and some of the worst spirits unleashed during the Impergium. Char acters may also find malevolent spirits who were defeated long ago and forgotten. These spirits can be difficult to identify and stories are told of would-be heroes rescuing them from the Abyss to only later realize the horror released back into the Umbra.
The safest choice is to let Slumbering spirits lie, but nobody sings songs of heroes who choose discretion over valor.
See also 2
Places
- Moon Bridge werewolf/location/umbral_realm/moon-bridge
- The Abyss werewolf/location/umbral_realm/the-abyss