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Classification: Union // Open Ref werewolf/creature/spirit/nuntius

Nuntius

Spirit · Werewolf

Werewolf

Nuntiuses are spirits of the ice and rock debris that shoots through space, unattached to any particular celestial body. These spirits act as messengers, moving between the Celestines in the Deep Umbra and their avatars in the Aetherial Realm, or even carrying messages from one Celestine to another.

Some Nuntiuses are only found within the Deep Um­ bra — spirits of objects that never come within the Earth’s orbit and lack any grounding there. These spirits are large alien creatures with little to no concept or care for the Earth or her inhabitants. Other Nuntiuses are small and short lived, breaking away from a Celestine bearing a specific message. Once the Nuntius delivers his message he returns home, waiting for redeployment. Some never make it back, remaining attached to the new Celestine after delivering their message. Yet, others still are large and long lived traveling the sky in predictable patterns carrying messages across the Umbra a bit like a mail service among the stars.

The most common Nuntiuses are small affairs, what people would call meteors often making a single pass from one spirit to another. Garou sometimes report watching them burn tracks through the night sky as the spirit travels into the Near Realms to deliver its message. Mostly the spirits

deliver messages from a Celestine to one of its Jagglings, or from a Totem to its pack spirit. On rare occasions, a spirit is sent from far off with a message for Gaia herself.

Despite the probability that the spirit only has a sin­ gle message to deliver, they are all quite well informed. Nuntiuses share messages and information with each other, sometimes to speed a message along, and sometimes just for the sheer joy of sharing a message. It seems that what one Nuntius knows, all Nuntiuses will know in short order. If a Garou is lucky, he can stop one of these little spirits in its tracks and ask for news or information. They move fast though, and stopping them is not an easy prospect.

See also 3

Bestiary

Places

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