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Classification: Union // Open Ref vampire/power/discipline_power/black-metamorphosis

Black Metamorphosis

Discipline Power · Vampire · Level 4

Vampire
Discipline
Obtenebration
Cost
2 Blood, 1 Blood

The Cainite calls upon his inner darkness and infuses himself with it, becoming a monstrous hybrid of matter and shadow. His body becomes mottled with spots of tenebrous shade, and wispy tentacles extrude from his torso and abdomen. Though still humanoid, the vampire takes on an almost demonic appearance, as the darkness within him bubbles to the surface.

System: The player spends two blood points and makes a Manipulation + Courage roll (difficulty 7) — vampires of lower Generation may have to take two turns to make the transition. Failure indicates the vampire cannot undergo the Black Metamorphosis (though he spends the blood points nonetheless). A botch inflicts two unsoakable health levels of lethal damage on the vampire as darkness ravages his undead body.

While under the effects of the Black Metamorphosis, the vampire possesses four tentacles similar to those evoked via Arms of the Abyss (though their Strength and Dexterity ratings are equal to the vampire’s own Attributes, including dice from Celerity and Potence). These tentacles, combined with the bands of darkness all over the Kindred’s body, subtract two dice from the Stamina and soak dice pools of opponents physically touched in combat, for as long as the vampire remains in contact with the victim. This is not cumulative with other powers in Obtenebration, although targets can asphyxiate at Stamina 0, as per Shadow Play. The vampire may make an additional attack without penalty by using the tentacles (for a total of two attacks, not one additional attack per tentacle). Additionally, the vampire can sense his surroundings fully even in pitch darkness.

The vampire’s head and extremities sometimes appear to fade away into nothingness, while at other times they seem swathed in otherworldly darkness. This, combined with the wriggling tentacles writhing from his body, creates an unsettling sight. Mortals, animals, and other creatures not accustomed to this sort of display must make Courage rolls (difficulty 8) or suc-

cumb to a panic that amounts to Rötschreck (though it is inspired by the darkness rather than fire). Many Kindred cultivate this devilish aspect, and the Black Metamorphosis adds three dice to the invoking Kindred’s Intimidation dice pools.

Part of Obtenebration

See also 10

Abilities & Attributes

Discipline Powers

Disciplines

Places

  • The Abyss werewolf/location/umbral_realm/the-abyss

Rules

Referenced by 2

Discipline Powers

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